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Pathfinder 2 Preview: Downtime
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<blockquote data-quote="Charlaquin" data-source="post: 7748853" data-attributes="member: 6779196"><p>Time-sensitive pressures. Yeah, if you design your adventures such that your players have the luxury of taking as much time as they please to accomplish their goals, of course they're going to take advantage of that and take the time - however much it may be - to fully refresh after each encounter. So don't design adventures that way. Use ticking clocks. Have wandering monsters refill dungeon rooms that had previously been cleared. Have the adventure take place far enough from civilization that running out of rations is a serious concern. The 5-minute work day is only a problem if you allow it to be.</p><p></p><p></p><p>Easy solution: introduce a daily cost of living. Sure, you can absolutely take a year off adventuring to make that super awesome sword you want. But that's time you're not spending looting dungeons, so you're going to be draining your coffers the whole time. Not only on the cost of materials for your crafting, but also on food, drink, and lodging, not to mention any amenities or comforts you might want to indulge in. Eventually, you're going to need to go back to "uptime" to replenish your gold reserves.</p><p></p><p></p><p>Not <em>per se</em>, but it's easy to associate other costs and consequences with time.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7748853, member: 6779196"] Time-sensitive pressures. Yeah, if you design your adventures such that your players have the luxury of taking as much time as they please to accomplish their goals, of course they're going to take advantage of that and take the time - however much it may be - to fully refresh after each encounter. So don't design adventures that way. Use ticking clocks. Have wandering monsters refill dungeon rooms that had previously been cleared. Have the adventure take place far enough from civilization that running out of rations is a serious concern. The 5-minute work day is only a problem if you allow it to be. Easy solution: introduce a daily cost of living. Sure, you can absolutely take a year off adventuring to make that super awesome sword you want. But that's time you're not spending looting dungeons, so you're going to be draining your coffers the whole time. Not only on the cost of materials for your crafting, but also on food, drink, and lodging, not to mention any amenities or comforts you might want to indulge in. Eventually, you're going to need to go back to "uptime" to replenish your gold reserves. Not [I]per se[/I], but it's easy to associate other costs and consequences with time. [/QUOTE]
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