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Pathfinder 2e: Actual Play Experience
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<blockquote data-quote="Nilbog" data-source="post: 7819539" data-attributes="member: 98183"><p>Have played 5 sessions of PF2E, I'm DM'ing for a group of six. We have switched over from 5e, as we've been playing that since release and it was starting to feel a little stale</p><p></p><p>As for the play experience, its going really well, I'm finding DM'ing to be about equivalent to 5e in terms of effort and prep, the only real difficulty is getting on top of some of the rules, I feel the CRB is great (especially the index) but sometime I feel things could be clarified a little more (currently struggling as to if transferring a rune requires the craft magic item feat), its certainly far more enjoyable to DM than 3.5 </p><p></p><p>As for the players the feedback has been positive, combats seem faster and more dangerous than 5e, which we enjoy, it really brings back an element of risk, that I felt has been missing from 4e onward. The players are more engaged with their characters, but this could be because its new and shiny, we'll see. The only difficulty is switching out of the 5e mindset (everything from reduced AoO's to resting to heal) but so far its all positive.</p></blockquote><p></p>
[QUOTE="Nilbog, post: 7819539, member: 98183"] Have played 5 sessions of PF2E, I'm DM'ing for a group of six. We have switched over from 5e, as we've been playing that since release and it was starting to feel a little stale As for the play experience, its going really well, I'm finding DM'ing to be about equivalent to 5e in terms of effort and prep, the only real difficulty is getting on top of some of the rules, I feel the CRB is great (especially the index) but sometime I feel things could be clarified a little more (currently struggling as to if transferring a rune requires the craft magic item feat), its certainly far more enjoyable to DM than 3.5 As for the players the feedback has been positive, combats seem faster and more dangerous than 5e, which we enjoy, it really brings back an element of risk, that I felt has been missing from 4e onward. The players are more engaged with their characters, but this could be because its new and shiny, we'll see. The only difficulty is switching out of the 5e mindset (everything from reduced AoO's to resting to heal) but so far its all positive. [/QUOTE]
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Pathfinder 2e: Actual Play Experience
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