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Pathfinder 2e: Actual Play Experience
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<blockquote data-quote="Celtavian" data-source="post: 7820189" data-attributes="member: 5834"><p>They can change out their spells far easier than any other class. It's just the magic itself is underwhelming with heightening being necessary. It makes it so your lower level spell slots are fairly useless. They won't even do as much damage as cantrips given cantrips automatically scale. So lower level spell slots as you level basically may be useful for <em>true strike. </em>Low level attack spells in those slots will not outperform cantrips. Low level counteract spells will be mostly useless. Low level incapacitate spells will also be similarly useless. So you suddenly have this issue that you mainly just have effective spell slots for maybe the levels you are currently at. </p><p></p><p>They went too far limiting magic and made spell slots even more limited than they look. A 12th level wizard may have good spell slots for 4,5, and 6 level spells, but not 4th and lower. So you suddenly you end up with only 9 useful spell slots and your cantrips. The class abilities don't make up for that. The wizard is really only master of spell selection with limited useful slots and nothing else save perhaps intel-based skills.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 7820189, member: 5834"] They can change out their spells far easier than any other class. It's just the magic itself is underwhelming with heightening being necessary. It makes it so your lower level spell slots are fairly useless. They won't even do as much damage as cantrips given cantrips automatically scale. So lower level spell slots as you level basically may be useful for [I]true strike. [/I]Low level attack spells in those slots will not outperform cantrips. Low level counteract spells will be mostly useless. Low level incapacitate spells will also be similarly useless. So you suddenly have this issue that you mainly just have effective spell slots for maybe the levels you are currently at. They went too far limiting magic and made spell slots even more limited than they look. A 12th level wizard may have good spell slots for 4,5, and 6 level spells, but not 4th and lower. So you suddenly you end up with only 9 useful spell slots and your cantrips. The class abilities don't make up for that. The wizard is really only master of spell selection with limited useful slots and nothing else save perhaps intel-based skills. [/QUOTE]
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Pathfinder 2e: Actual Play Experience
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