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*Pathfinder & Starfinder
Pathfinder 2e: Actual Play Experience
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<blockquote data-quote="your_mother" data-source="post: 7821003" data-attributes="member: 734"><p>I've been running the "We B4 Goblins" adventures using the 2E rules. My experience is that it's been a challenge doing small one-shot adventures for my wife who has only played two role-playing sessions before. The main challenge is the copious amounts of rules and having to page through and research the systems every time we do something.</p><p></p><p>It would've been nice to have it explained more clearly at the start, maybe I'm just old and it didn't stick with me but, the system is generally: roll a d20, add your level, your skill rating (e.g. trained = +2), your ability modifier (e.g. 12 strength = +1 athletics), and any bonuses against a DC. It's a lot of math to do on the fly and the character sheet hasn't been much help in locating things on the fly.</p><p></p><p></p><p></p><p></p><p>What has worked is to abandon the character sheets entirely, writing things down as they make sense after several game sessions. And, encouraging my wife to keep her character sheet up to date.</p><p></p><p>Working with a 1E module has also presented some challenges since we occasionally find things like "roll your Ride skill" and in 2E Ride is a general feat and Nature is a skill.</p><p></p><p></p><p></p><p></p><p>I haven't played an RPG in over ten years and the last version of D&D I played was 3rd edition. The main differences I've been noticing is that the Age of Lost Omens is more baked-in and as a result, it feels like there's a lot more details to keep track of in Pathfinder 2E than in D&D.</p><p></p><p></p><p></p><p></p><p>I am definitely enjoying my experience with PF2E. After a couple of sessions I've been able to convert and prepare the adventures with minimal effort and have begun working on future adventures to run once my wife exhausts the first Goblin modules.</p></blockquote><p></p>
[QUOTE="your_mother, post: 7821003, member: 734"] I've been running the "We B4 Goblins" adventures using the 2E rules. My experience is that it's been a challenge doing small one-shot adventures for my wife who has only played two role-playing sessions before. The main challenge is the copious amounts of rules and having to page through and research the systems every time we do something. It would've been nice to have it explained more clearly at the start, maybe I'm just old and it didn't stick with me but, the system is generally: roll a d20, add your level, your skill rating (e.g. trained = +2), your ability modifier (e.g. 12 strength = +1 athletics), and any bonuses against a DC. It's a lot of math to do on the fly and the character sheet hasn't been much help in locating things on the fly. What has worked is to abandon the character sheets entirely, writing things down as they make sense after several game sessions. And, encouraging my wife to keep her character sheet up to date. Working with a 1E module has also presented some challenges since we occasionally find things like "roll your Ride skill" and in 2E Ride is a general feat and Nature is a skill. I haven't played an RPG in over ten years and the last version of D&D I played was 3rd edition. The main differences I've been noticing is that the Age of Lost Omens is more baked-in and as a result, it feels like there's a lot more details to keep track of in Pathfinder 2E than in D&D. I am definitely enjoying my experience with PF2E. After a couple of sessions I've been able to convert and prepare the adventures with minimal effort and have begun working on future adventures to run once my wife exhausts the first Goblin modules. [/QUOTE]
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Pathfinder 2e: Actual Play Experience
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