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<blockquote data-quote="zztong" data-source="post: 7823022" data-attributes="member: 6943414"><p>From memory, I recall the Druid player didn't like the spells that transformed them into an animal. I seem to remember he didn't think they were worth casting and that was something he felt was central to his conception. Then he pivoted to trying to be a healer and thought he didn't have enough spells to get the job done. He was comparing his healing abilities to the Cleric, who also gets healing through a class feature.</p><p></p><p>I saw less of the Sorcerer player's experience, but I recall them expressing frustration with the number of spells available to them per day. They had played a Sorcerer a lot in PF1 and was used to have lots of spells to cast each day even if the selection of spells was smaller. This is probably a case where PF2 was okay, but the player didn't like it because it didn't act like PF1. That same player also tried a Sorcerer that depended on the Cleric's spell list and, like the Druid, concluded they couldn't cover the healing.</p><p></p><p>I'll throw in my recent experience with trying to make a "Shadow Weaver", which was a Rogue who multiclassed into Sorcerer. I chose the Wizard's spell list and hoped to cast light and darkness spells, illusions, and invisibility for Deception and Buffing self and party. So I selected cantrips and spells along those lines. When you multiclass you don't get a lot of spells. My DM was not happy that my character didn't have any combat spells. (I had Dancing Lights, Ghost Sound, and I can't think of what my 1st level spell was at the moment, but it was an illusion spell that wasn't Color Spray.) Anyways, the DM thought my character was worthless, but all I had done was follow my character conception. The base of the character was Rogue, getting flank was easy, and damage was flowing okay thanks to the "Dex to Dmg" ability. Later, I would find the DM didn't really like how the multiclass rules were working out. My minor beef with the character was that none of the spell lists were great matches for the character concept and I was very much just making do with a very limited selection that fit. The selection of bloodlines was pretty limited and none matched the character either, but given time I'm sure they'll fill out that list more.</p><p></p><p>EDIT: On a related note, during the Playtest one of my characters was a Ranger. I wanted a classic Ranger with spells, so I multiclassed into Druid. I recall not being satisfied because the Druid's spell list isn't like a classic Ranger's spell list. The character felt more like a Fighter/Druid than a classic Ranger. Gone was self-buffing, unless I wanted to change into an animal, which didn't fit the concept.</p><p></p><p>EDIT 2: I recall the DM not being happy to discover that Feather Fall only affected 1 character. The player had mem'd it at 1st level, not slotted higher. Folks at the table weren't sure anyone would heighten Feather Fall unless you knew for sure you were going to need it. At least that's how I remember it. I wasn't the one looking up stuff for that exchange. I seem to recall the DM just house-ruled it affected everyone anyways, and moved on.</p></blockquote><p></p>
[QUOTE="zztong, post: 7823022, member: 6943414"] From memory, I recall the Druid player didn't like the spells that transformed them into an animal. I seem to remember he didn't think they were worth casting and that was something he felt was central to his conception. Then he pivoted to trying to be a healer and thought he didn't have enough spells to get the job done. He was comparing his healing abilities to the Cleric, who also gets healing through a class feature. I saw less of the Sorcerer player's experience, but I recall them expressing frustration with the number of spells available to them per day. They had played a Sorcerer a lot in PF1 and was used to have lots of spells to cast each day even if the selection of spells was smaller. This is probably a case where PF2 was okay, but the player didn't like it because it didn't act like PF1. That same player also tried a Sorcerer that depended on the Cleric's spell list and, like the Druid, concluded they couldn't cover the healing. I'll throw in my recent experience with trying to make a "Shadow Weaver", which was a Rogue who multiclassed into Sorcerer. I chose the Wizard's spell list and hoped to cast light and darkness spells, illusions, and invisibility for Deception and Buffing self and party. So I selected cantrips and spells along those lines. When you multiclass you don't get a lot of spells. My DM was not happy that my character didn't have any combat spells. (I had Dancing Lights, Ghost Sound, and I can't think of what my 1st level spell was at the moment, but it was an illusion spell that wasn't Color Spray.) Anyways, the DM thought my character was worthless, but all I had done was follow my character conception. The base of the character was Rogue, getting flank was easy, and damage was flowing okay thanks to the "Dex to Dmg" ability. Later, I would find the DM didn't really like how the multiclass rules were working out. My minor beef with the character was that none of the spell lists were great matches for the character concept and I was very much just making do with a very limited selection that fit. The selection of bloodlines was pretty limited and none matched the character either, but given time I'm sure they'll fill out that list more. EDIT: On a related note, during the Playtest one of my characters was a Ranger. I wanted a classic Ranger with spells, so I multiclassed into Druid. I recall not being satisfied because the Druid's spell list isn't like a classic Ranger's spell list. The character felt more like a Fighter/Druid than a classic Ranger. Gone was self-buffing, unless I wanted to change into an animal, which didn't fit the concept. EDIT 2: I recall the DM not being happy to discover that Feather Fall only affected 1 character. The player had mem'd it at 1st level, not slotted higher. Folks at the table weren't sure anyone would heighten Feather Fall unless you knew for sure you were going to need it. At least that's how I remember it. I wasn't the one looking up stuff for that exchange. I seem to recall the DM just house-ruled it affected everyone anyways, and moved on. [/QUOTE]
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