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<blockquote data-quote="Kel Ardan" data-source="post: 7823148" data-attributes="member: 7016166"><p>Last night one of my players couldn't show for the first session of the campaign so I ran the small adventure Torment and Legacy for 3 players (Rogue, Archer/Fighter, and Generalist Wizard). My first take on the new system is the 3 action economy is fantastic and flows well for most game situations. All the conditions are a little hard to remember and we had to take time to go over them during the game and I think it will take a while for us to get used to them. The combat can be very deadly if the threat is 2 levels above you as they are in this adventure and the fighter got one shot by a critical by the Ogre. I'm pretty sure all three would have been killed if not for the Wizard using Color Spray and slowing the Ogre's onslaught. The Rogue and Fighter kept away on the tall rocks and used range attacks to start until the Ogre was damaged and when the Fighter went down the Wizard used Color Spray. The Rogue was able to get up close and crit the Ogre and the Wizard finished him off with a low level attack spell (can't remember which one). </p><p></p><p>All three party members almost died and the fighter went down, however since all three built their characters Trained in medicine, they were able to help each other out (plus Hero points saved their butts a few times). I will say this system is going to take a little bit to get used to and not take for granted things we all would assume from earlier systems as things have changed in a lot of little ways. My players are all long time gamers (all in their 40's and all played since their teens) and they all agreed they enjoyed the new system and are excited to keep playing, even the Wizard who really enjoyed the mechanics of the game and felt that he wasn't as gimped as I thought he might of felt because of some of the opinions here. He is pretty much the biggest rules junkie I know and if he felt like something was unbalanced he would be the first to ask to house rule things or not play that class. </p><p></p><p>After a few sessions in our normal campaign I will reassess the system and how it works as they gain in power and give you an update on what they feel about playing the system. So far all 4 of us liked it even if it will take some slow down moments to go check out some rules here and there, but that's how it is when learning any new system.</p><p></p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Kel Ardan, post: 7823148, member: 7016166"] Last night one of my players couldn't show for the first session of the campaign so I ran the small adventure Torment and Legacy for 3 players (Rogue, Archer/Fighter, and Generalist Wizard). My first take on the new system is the 3 action economy is fantastic and flows well for most game situations. All the conditions are a little hard to remember and we had to take time to go over them during the game and I think it will take a while for us to get used to them. The combat can be very deadly if the threat is 2 levels above you as they are in this adventure and the fighter got one shot by a critical by the Ogre. I'm pretty sure all three would have been killed if not for the Wizard using Color Spray and slowing the Ogre's onslaught. The Rogue and Fighter kept away on the tall rocks and used range attacks to start until the Ogre was damaged and when the Fighter went down the Wizard used Color Spray. The Rogue was able to get up close and crit the Ogre and the Wizard finished him off with a low level attack spell (can't remember which one). All three party members almost died and the fighter went down, however since all three built their characters Trained in medicine, they were able to help each other out (plus Hero points saved their butts a few times). I will say this system is going to take a little bit to get used to and not take for granted things we all would assume from earlier systems as things have changed in a lot of little ways. My players are all long time gamers (all in their 40's and all played since their teens) and they all agreed they enjoyed the new system and are excited to keep playing, even the Wizard who really enjoyed the mechanics of the game and felt that he wasn't as gimped as I thought he might of felt because of some of the opinions here. He is pretty much the biggest rules junkie I know and if he felt like something was unbalanced he would be the first to ask to house rule things or not play that class. After a few sessions in our normal campaign I will reassess the system and how it works as they gain in power and give you an update on what they feel about playing the system. So far all 4 of us liked it even if it will take some slow down moments to go check out some rules here and there, but that's how it is when learning any new system. :) [/QUOTE]
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