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Pathfinder 2e: Actual Play Experience
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<blockquote data-quote="CapnZapp" data-source="post: 7823758" data-attributes="member: 12731"><p>That is of no relevance, since it threw out the feeling of a D&D Wizard with the bathwater. It's like playing a different game.</p><p></p><p></p><p>You are trying to relativize again, placing d20 and 5E on the side of OP and unreasonable; while placing your cherished 4E on the side of balance and reason. </p><p></p><p>My take is that while 3E was clearly unreasonable, 5E manages to thread the needle. A 5E spellcaster still feels like a D&D spellcaster - your spells have a sometimes dramatic impact. Yet martials never feel surplus or second-tier. </p><p></p><p>So you can theorize however much you want. Many many years of playing 5E tells me its devs created something truly valuable - they managed to take the d20 spellcasting chassi and update it to achieve a fun kind of balance! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> This is not only because of Concentration - they went over the whole body of spells and truly managed to change the balance (in the way 3.5 or Pathfinder never even came close to).</p><p></p><p>And no, 5E Wizards feel nothing like 4E, while feeling very much like 3E Wizards, except not overpowered. (Powerful yes, too powerful not at all)</p><p></p><p><strong>5E is 3E done right</strong>, especially in the area of spells and LFQW! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7823758, member: 12731"] That is of no relevance, since it threw out the feeling of a D&D Wizard with the bathwater. It's like playing a different game. You are trying to relativize again, placing d20 and 5E on the side of OP and unreasonable; while placing your cherished 4E on the side of balance and reason. My take is that while 3E was clearly unreasonable, 5E manages to thread the needle. A 5E spellcaster still feels like a D&D spellcaster - your spells have a sometimes dramatic impact. Yet martials never feel surplus or second-tier. So you can theorize however much you want. Many many years of playing 5E tells me its devs created something truly valuable - they managed to take the d20 spellcasting chassi and update it to achieve a fun kind of balance! :) This is not only because of Concentration - they went over the whole body of spells and truly managed to change the balance (in the way 3.5 or Pathfinder never even came close to). And no, 5E Wizards feel nothing like 4E, while feeling very much like 3E Wizards, except not overpowered. (Powerful yes, too powerful not at all) [b]5E is 3E done right[/b], especially in the area of spells and LFQW! :) [/QUOTE]
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Pathfinder 2e: Actual Play Experience
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