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Pathfinder 2e: Actual Play Experience
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<blockquote data-quote="Tony Vargas" data-source="post: 7824902" data-attributes="member: 996"><p>S'long as you realize what yer doin' … it's your thread, if you don't mind encouraging the digressions, I don't mind digressing.... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> 3.x casters were, of course, notoriously far beyond the pale, Tier 1 v Tier 5, and all. 2e AD&D, not really a whole lot better, though it did give fighters an easy/obvious optimization path to very high DPR that put them on about the same footing relative to casters as 5e does, but, add in skills, and credit martial types with their 5e Backgrounds' perks, and it's not an unreasonable conclusion. </p><p></p><p>Happily, I can, having played AD&D from 1980 on and run it extensively, including a 1e-2e bridging campaign that went 10 years and 14 levels.</p><p>1e made life harder on everyone, relative to later editions, but arguably, especially at low level /even/ harder on casters in general and the magic-user, in particular, which was meant to (but never really did) 'balance,' the overwhelming dominance of casters at higher levels. It also was more, I guess 'enthusiastic' about fighter-facing magic items and weighted treasure tables to drop a lot of 'em, also in an attempt to keep them relevant at higher levels.</p><p>You also obviously can't speak to 4e, which actually /did/ bring casters & non-casters into rough parity - close enough that, though casters still clearly had the edge, they didn't generally overshadow non-casters (and when they arguably did, it was outside of exp-worthy scenes, like encounters & skill challenges).</p><p>Whether being able to consistently overshadow the next PC is required for casters to still be fun to play, notwithstanding.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7824902, member: 996"] S'long as you realize what yer doin' … it's your thread, if you don't mind encouraging the digressions, I don't mind digressing.... ;) 3.x casters were, of course, notoriously far beyond the pale, Tier 1 v Tier 5, and all. 2e AD&D, not really a whole lot better, though it did give fighters an easy/obvious optimization path to very high DPR that put them on about the same footing relative to casters as 5e does, but, add in skills, and credit martial types with their 5e Backgrounds' perks, and it's not an unreasonable conclusion. Happily, I can, having played AD&D from 1980 on and run it extensively, including a 1e-2e bridging campaign that went 10 years and 14 levels. 1e made life harder on everyone, relative to later editions, but arguably, especially at low level /even/ harder on casters in general and the magic-user, in particular, which was meant to (but never really did) 'balance,' the overwhelming dominance of casters at higher levels. It also was more, I guess 'enthusiastic' about fighter-facing magic items and weighted treasure tables to drop a lot of 'em, also in an attempt to keep them relevant at higher levels. You also obviously can't speak to 4e, which actually /did/ bring casters & non-casters into rough parity - close enough that, though casters still clearly had the edge, they didn't generally overshadow non-casters (and when they arguably did, it was outside of exp-worthy scenes, like encounters & skill challenges). Whether being able to consistently overshadow the next PC is required for casters to still be fun to play, notwithstanding. [/QUOTE]
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