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Pathfinder 2e: Actual Play Experience
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<blockquote data-quote="dungeonHamster" data-source="post: 7825380" data-attributes="member: 7011568"><p>It's the feats. Running monsters is easy, but the npc's need feats to be properly scaled to the party. This means that I have to give the npc's flavorful abilities that players also have access to. I'll admit, when the players collectively nodded their heads and exclaimed "Oh... this mercenary has <strong>sudden charge</strong> that's why he moved and attacked three times!" in excitement, it was pretty cool. Players appreciating your npc's for being a challenge for "fair" reasons is awesome to see, but it takes a lot more effort to bring that about. If you rely on monster manual suggestions for statting npc's with templates, you just don't get that.</p><p></p><p>Additionally, it's really rough for me to try and make sure my players are interpreting the feats correctly. It often requires pulling out the rulebook every time a new feat makes its appearance and this actually cuts both ways in terms of players and npcs: did <strong>I </strong>properly understand what that feat I gave to an npc does? The worst crime a DM can make in our games is "cheating" so I have to be far more careful than a player when I give an npc some flavorful feat and then use it in a disallowed manner.</p><p></p><p></p><p></p><p>I would agree with this. Exploration activities provide a lot of flavor in addition to the mechanical help. I could swear that actual combat goes more quickly even though its averaging 9 rounds for us.</p><p></p><p>Tangential, but speaking of encounters, the revelation of social encounters also blew me away. Definitely stealing that for 5e.</p><p></p><p></p><p></p><p>I think it's as you surmise: my table's martials are constantly shuffling between two-handers & sword and board and all three of them use raise shield consistently, especially as enemy ac has gone up. </p><p></p><p>We have a cleric and he just started using a shield. I'm going to be curious as to how he uses it going forward.</p><p></p><p></p><p></p><p>I don't actually know anything about pre5e RPG's. I get the impression that wizards leaving warriors in the dust is actually a big problem for my players in 5e.</p><p></p><p>In Pathfinder, so far, I think the martial types are enjoying themselves more and the wizarding types are too busy eyeing the higher level spell lists to complain. While it definitely feels like the martials are doing more damage, I think the real reason my warriors are so happy is the wealth of actions they can do; I guess it's kinda like a non-magical taste of the choice wizards enjoy, albeit with feats instead of spells. </p><p></p><p>That being said, my gut feeling is that the wizarding types are doing less concentrated damage than the warrior types, especially when compared to situations where weapons like the glaive manage to get three consecutive hits. Our guys just hit level 5 with our first batch of spell casters having survived to level 4 finally so I guess we'll see if this starts to change.</p><p></p><p></p><p>I'd say we have a few months before my guys get there, but I'll report back when I see what happens.</p></blockquote><p></p>
[QUOTE="dungeonHamster, post: 7825380, member: 7011568"] It's the feats. Running monsters is easy, but the npc's need feats to be properly scaled to the party. This means that I have to give the npc's flavorful abilities that players also have access to. I'll admit, when the players collectively nodded their heads and exclaimed "Oh... this mercenary has [B]sudden charge[/B] that's why he moved and attacked three times!" in excitement, it was pretty cool. Players appreciating your npc's for being a challenge for "fair" reasons is awesome to see, but it takes a lot more effort to bring that about. If you rely on monster manual suggestions for statting npc's with templates, you just don't get that. Additionally, it's really rough for me to try and make sure my players are interpreting the feats correctly. It often requires pulling out the rulebook every time a new feat makes its appearance and this actually cuts both ways in terms of players and npcs: did [B]I [/B]properly understand what that feat I gave to an npc does? The worst crime a DM can make in our games is "cheating" so I have to be far more careful than a player when I give an npc some flavorful feat and then use it in a disallowed manner. I would agree with this. Exploration activities provide a lot of flavor in addition to the mechanical help. I could swear that actual combat goes more quickly even though its averaging 9 rounds for us. Tangential, but speaking of encounters, the revelation of social encounters also blew me away. Definitely stealing that for 5e. I think it's as you surmise: my table's martials are constantly shuffling between two-handers & sword and board and all three of them use raise shield consistently, especially as enemy ac has gone up. We have a cleric and he just started using a shield. I'm going to be curious as to how he uses it going forward. I don't actually know anything about pre5e RPG's. I get the impression that wizards leaving warriors in the dust is actually a big problem for my players in 5e. In Pathfinder, so far, I think the martial types are enjoying themselves more and the wizarding types are too busy eyeing the higher level spell lists to complain. While it definitely feels like the martials are doing more damage, I think the real reason my warriors are so happy is the wealth of actions they can do; I guess it's kinda like a non-magical taste of the choice wizards enjoy, albeit with feats instead of spells. That being said, my gut feeling is that the wizarding types are doing less concentrated damage than the warrior types, especially when compared to situations where weapons like the glaive manage to get three consecutive hits. Our guys just hit level 5 with our first batch of spell casters having survived to level 4 finally so I guess we'll see if this starts to change. I'd say we have a few months before my guys get there, but I'll report back when I see what happens. [/QUOTE]
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