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*Pathfinder & Starfinder
Pathfinder 2e: Actual Play Experience
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<blockquote data-quote="CapnZapp" data-source="post: 7825457" data-attributes="member: 12731"><p>(cont'd)</p><p></p><p>I'd say this is a veritable minefield of making the mistake PF2 functions anywhere close to what we're used to (including pretty much every other D&D game <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />)</p><p></p><p>And you can't do anything in this game without cross-referencing rules from almost every chapter at the same time. (For instance, Sneak is not listed among basic actions, since it's listed as a skill actions - in a different chapter!) The best way to play this game fast is to learn every rule by heart! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Rolling great on your Perception-based Initiative does <strong>not</strong> make you spot things any better! You still use your Perception DC to determine if lurkers gonna lurk.</p><p></p><p>The Scout exploration activity does <strong>not</strong> make you better at spotting hidden lurkers! It gives +1 bonus to Initiative. It does not improve your Perception DC!</p><p></p><p>And rolling great on Stealth does <strong>not</strong> help you against foes actively Seeking your area! Their active Perception checks is against your Stealth DC. There are almost zero active vs active die roll contests in PF2!</p><p></p><p></p><p>Just because you've rolled initiative does <strong>not</strong> mean it's time for the arrows to fly - just because somebody failed their Stealth doesn't mean they're revealed to you (so you can target them). If you're used to simpler games where you can go ahead and whack something right after Initiative you now need to actually spend time making the foe revealed to you. </p><p></p><p>(One great way of doing this is carpet-bombing the area (aka Fireball <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> ) or simply by running to the spot where you heard something, but you still need to do that.) </p><p></p><p>And there will be instances where the foe isn't revealed to you, but is revealed to your friends. This game requires you to administrate the flow of information!</p><p></p><p>(If The Lurker acted directly after McSneak, it could sneak off to a new location, potentially making so the combat doesn't start right away, instead leading the heroes on a cat and mouse game that might take half an hour's worth of play time to resolve before the first sword ever meets flesh!)</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7825457, member: 12731"] (cont'd) I'd say this is a veritable minefield of making the mistake PF2 functions anywhere close to what we're used to (including pretty much every other D&D game :)) And you can't do anything in this game without cross-referencing rules from almost every chapter at the same time. (For instance, Sneak is not listed among basic actions, since it's listed as a skill actions - in a different chapter!) The best way to play this game fast is to learn every rule by heart! :) Rolling great on your Perception-based Initiative does [B]not[/B] make you spot things any better! You still use your Perception DC to determine if lurkers gonna lurk. The Scout exploration activity does [B]not[/B] make you better at spotting hidden lurkers! It gives +1 bonus to Initiative. It does not improve your Perception DC! And rolling great on Stealth does [B]not[/B] help you against foes actively Seeking your area! Their active Perception checks is against your Stealth DC. There are almost zero active vs active die roll contests in PF2! Just because you've rolled initiative does [B]not[/B] mean it's time for the arrows to fly - just because somebody failed their Stealth doesn't mean they're revealed to you (so you can target them). If you're used to simpler games where you can go ahead and whack something right after Initiative you now need to actually spend time making the foe revealed to you. (One great way of doing this is carpet-bombing the area (aka Fireball :) ) or simply by running to the spot where you heard something, but you still need to do that.) And there will be instances where the foe isn't revealed to you, but is revealed to your friends. This game requires you to administrate the flow of information! (If The Lurker acted directly after McSneak, it could sneak off to a new location, potentially making so the combat doesn't start right away, instead leading the heroes on a cat and mouse game that might take half an hour's worth of play time to resolve before the first sword ever meets flesh!) [/QUOTE]
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