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*Pathfinder & Starfinder
Pathfinder 2e: Actual Play Experience
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<blockquote data-quote="Gorgon Zee" data-source="post: 7825751" data-attributes="member: 75787"><p>Cap’s enthusiasm for disliking PF2 is getting the better of him here; adding smileys to statements is always a good hint the writer doesn’t actually believe it, but is just exaggerating for effect. </p><p></p><p>Since this is a thread about actual play, i’ll put my experience here rather than theorycrafting. I played the play tests with one group; multiple scenarios designed to stress the system. High level characters, a different class each day, a different set of skills, levels and feats. If anything was designed to push you to look up rules, that was it. And we did, quite a bit! </p><p></p><p>But we never did for skills. As far as I recall, ever. Probably because we have enough experience with previous versions that any modifiers were obvious, or the GM chose them and they seemed right. Not saying we didn’t mistake a +1 bonus for +2 or forget something, but we had fun and didn’t have issue. And in the starting-from-zero campaign we are playing, no-one has checked skill rules either. In fact we have several players both in the play test and now who have never even glanced at the rules. So this statement is demonstrably false. </p><p></p><p>To be clear, building characters takes a lot of reading and referencing. But in actual play PF2, like every F20 system, is immediately playable once you have a character — you want to try something? The GM tells you which skills are appropriate and the difficulty, you roll d20, add modifiers and off you go. Occasionally you might say “hey, it’s dark, does that help” and then either the GM lets you know the bonus or you look up a rule, so if you have a new GM or you like looking stuff up, you can read rules a lot.</p><p></p><p>But stating that PF2 is different from 5E, 4E, 3E, PF1 in this respect is straight up wrong. At least from the POV of a player, rather than a theorycrafter.</p></blockquote><p></p>
[QUOTE="Gorgon Zee, post: 7825751, member: 75787"] Cap’s enthusiasm for disliking PF2 is getting the better of him here; adding smileys to statements is always a good hint the writer doesn’t actually believe it, but is just exaggerating for effect. Since this is a thread about actual play, i’ll put my experience here rather than theorycrafting. I played the play tests with one group; multiple scenarios designed to stress the system. High level characters, a different class each day, a different set of skills, levels and feats. If anything was designed to push you to look up rules, that was it. And we did, quite a bit! But we never did for skills. As far as I recall, ever. Probably because we have enough experience with previous versions that any modifiers were obvious, or the GM chose them and they seemed right. Not saying we didn’t mistake a +1 bonus for +2 or forget something, but we had fun and didn’t have issue. And in the starting-from-zero campaign we are playing, no-one has checked skill rules either. In fact we have several players both in the play test and now who have never even glanced at the rules. So this statement is demonstrably false. To be clear, building characters takes a lot of reading and referencing. But in actual play PF2, like every F20 system, is immediately playable once you have a character — you want to try something? The GM tells you which skills are appropriate and the difficulty, you roll d20, add modifiers and off you go. Occasionally you might say “hey, it’s dark, does that help” and then either the GM lets you know the bonus or you look up a rule, so if you have a new GM or you like looking stuff up, you can read rules a lot. But stating that PF2 is different from 5E, 4E, 3E, PF1 in this respect is straight up wrong. At least from the POV of a player, rather than a theorycrafter. [/QUOTE]
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Pathfinder 2e: Actual Play Experience
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