Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2e: Actual Play Experience
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Campbell" data-source="post: 7827033" data-attributes="member: 16586"><p>Pathfinder Second Edition does not have opposed actions. There are no contests. Every check is done against a DC to allow for range of success and failure.</p><p></p><p>This is also not a game where GMs call for checks. Every check is part of an action or activity with defined outcomes. You do not make a Perception check. You Search or Seek. You do not make a Stealth check. You Avoid Notice or Sneak. You do not make a Diplomacy check. You Gather Information, Make An Impression, or Convince.</p><p></p><p>A player who is Avoiding Notice gets to roll Stealth and gain the benefits of Sneak because that's like what they have been doing. I think they probably should have said that a player who has been Searching should get to pick an area as usual for Seek and gain the benefits of Seek using their initiative roll as well.</p><p></p><p>You also do not have to roll initiative to find out what happens with Avoid Notice. It's quite possible you could be spotted and it not be the right time to go to Encounter Mode. That transition is entirely up to GM judgement. Generally I would only call for initiative for a combat encounter once somebody gets murder in their hurts. For passing a sentry I would do a secret check against the sentry's Perception DC. If they were searching in the area the Rogue was passing they would get a chance to use Seek for free even if the Rogue passed. I would save those rolls for Initiative if I thought it merited dropping to encounter mode. Those sentries could just as well act like they did not see anything until the Rogue passed or one could nonchalantly go back to warn their fellows.</p><p></p><p>I think some people have tendency to treat these things like they are hard coded when the text explicitly tells us that a lot of these things come down to GM judgement.</p><p></p><p>I agree there is some weirdness when a player who rolls well for initiative regardless if they were rolling Stealth, Perception or Survival (which might be using if you were tracking) has their turn come up when they are not aware of any enemies. So far we have handled this by having players delay on their turn.</p><p></p><p>One potential way to handle this might be to treat this as simply having a sixth sense that something is up or only treating enemies as unnoticed when they win initiative. In that case they would still be Undetected (do not know where they are, but know something is out there). It is really only the Unnoticed bit that causes weirdness.</p></blockquote><p></p>
[QUOTE="Campbell, post: 7827033, member: 16586"] Pathfinder Second Edition does not have opposed actions. There are no contests. Every check is done against a DC to allow for range of success and failure. This is also not a game where GMs call for checks. Every check is part of an action or activity with defined outcomes. You do not make a Perception check. You Search or Seek. You do not make a Stealth check. You Avoid Notice or Sneak. You do not make a Diplomacy check. You Gather Information, Make An Impression, or Convince. A player who is Avoiding Notice gets to roll Stealth and gain the benefits of Sneak because that's like what they have been doing. I think they probably should have said that a player who has been Searching should get to pick an area as usual for Seek and gain the benefits of Seek using their initiative roll as well. You also do not have to roll initiative to find out what happens with Avoid Notice. It's quite possible you could be spotted and it not be the right time to go to Encounter Mode. That transition is entirely up to GM judgement. Generally I would only call for initiative for a combat encounter once somebody gets murder in their hurts. For passing a sentry I would do a secret check against the sentry's Perception DC. If they were searching in the area the Rogue was passing they would get a chance to use Seek for free even if the Rogue passed. I would save those rolls for Initiative if I thought it merited dropping to encounter mode. Those sentries could just as well act like they did not see anything until the Rogue passed or one could nonchalantly go back to warn their fellows. I think some people have tendency to treat these things like they are hard coded when the text explicitly tells us that a lot of these things come down to GM judgement. I agree there is some weirdness when a player who rolls well for initiative regardless if they were rolling Stealth, Perception or Survival (which might be using if you were tracking) has their turn come up when they are not aware of any enemies. So far we have handled this by having players delay on their turn. One potential way to handle this might be to treat this as simply having a sixth sense that something is up or only treating enemies as unnoticed when they win initiative. In that case they would still be Undetected (do not know where they are, but know something is out there). It is really only the Unnoticed bit that causes weirdness. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2e: Actual Play Experience
Top