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Pathfinder 2e: Actual Play Experience
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<blockquote data-quote="Campbell" data-source="post: 7827724" data-attributes="member: 16586"><p>We do not disagree about the facts on the ground. I just disagree that it is not intuitive.</p><p></p><p>I feel you are placing way too much emphasis on the fact that some characters are rolling Perception for Initiative. <strong>You are not rolling Perception for initiative because your character is being hyper vigilant.</strong> You are rolling it because it is the default setting. You were not doing something that means you are more likely to spot a hidden adversary than someone who rolled Stealth or Survival. </p><p></p><p>We roll Perception for Initiative in all sorts of situations that have nothing to do with spotting a hidden assailant. We could be having a tense conversation and someone reaches for a blade. Players roll Perception for Initiative when their characters are sleeping.</p><p></p><p>Initiative does not correspond to any action taken by our characters. It is a simple determination of who goes first. For the purpose of Initiative Perception is simply measuring basic situational awareness and intuition. It carries a pretty heavy load in this edition. You use it as a defense against stealth, to locate hidden enemies and objects, Initiative, and Sense Motive among other things. </p><p></p><p>You are already benefiting from your Perception as a defense against the lurker's Stealth check. We do not use opposed rolls because you are not actively trying to find the hidden assailant and because rolls are not opposed because of degrees of success. They gain the benefit of that check because they were already using Avoid Notice which is basically just Sneak repeated over and over.</p><p></p><p>The way I see it when you roll high for Initiative, but do not see the lurker coming is that your character has the intuitive sense that something is up. They do not know what. They have no idea a creature is there, but something just feels wrong.</p><p></p><p>Except in the case of a critical failure you are not like actually going to see the lurker anyway. You might have an idea of where they are, but they are at least hidden to you unless they really flub their roll. Before they reach you they will need to make at least one more Stealth roll and need to still be concealed or under cover when they attack. Otherwise they automatically become observed.</p><p></p><p><strong>I do agree there is some potential weirdness with asking a player to act when they have no information to act on.</strong> This happens regardless of what you rolled for Initiative though. I also do not see that as license to provide a character with the benefit of actively scanning for a hidden enemy. </p><p></p><p>This is something that should have been addressed in more detail. It will be in the Gamemastery Guide. I really wish they would have had that book available alongside the Core Rulebook and Bestiary. While I love this game it really is not complete yet. Some very crucial bits are coming in the GMG.</p></blockquote><p></p>
[QUOTE="Campbell, post: 7827724, member: 16586"] We do not disagree about the facts on the ground. I just disagree that it is not intuitive. I feel you are placing way too much emphasis on the fact that some characters are rolling Perception for Initiative. [B]You are not rolling Perception for initiative because your character is being hyper vigilant.[/B] You are rolling it because it is the default setting. You were not doing something that means you are more likely to spot a hidden adversary than someone who rolled Stealth or Survival. We roll Perception for Initiative in all sorts of situations that have nothing to do with spotting a hidden assailant. We could be having a tense conversation and someone reaches for a blade. Players roll Perception for Initiative when their characters are sleeping. Initiative does not correspond to any action taken by our characters. It is a simple determination of who goes first. For the purpose of Initiative Perception is simply measuring basic situational awareness and intuition. It carries a pretty heavy load in this edition. You use it as a defense against stealth, to locate hidden enemies and objects, Initiative, and Sense Motive among other things. You are already benefiting from your Perception as a defense against the lurker's Stealth check. We do not use opposed rolls because you are not actively trying to find the hidden assailant and because rolls are not opposed because of degrees of success. They gain the benefit of that check because they were already using Avoid Notice which is basically just Sneak repeated over and over. The way I see it when you roll high for Initiative, but do not see the lurker coming is that your character has the intuitive sense that something is up. They do not know what. They have no idea a creature is there, but something just feels wrong. Except in the case of a critical failure you are not like actually going to see the lurker anyway. You might have an idea of where they are, but they are at least hidden to you unless they really flub their roll. Before they reach you they will need to make at least one more Stealth roll and need to still be concealed or under cover when they attack. Otherwise they automatically become observed. [B]I do agree there is some potential weirdness with asking a player to act when they have no information to act on.[/B] This happens regardless of what you rolled for Initiative though. I also do not see that as license to provide a character with the benefit of actively scanning for a hidden enemy. This is something that should have been addressed in more detail. It will be in the Gamemastery Guide. I really wish they would have had that book available alongside the Core Rulebook and Bestiary. While I love this game it really is not complete yet. Some very crucial bits are coming in the GMG. [/QUOTE]
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