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Pathfinder 2e: Actual Play Experience
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<blockquote data-quote="Kel Ardan" data-source="post: 7828027" data-attributes="member: 7016166"><p>Last night I ran the initial session for Hellknight Hill and it had a few bumpy moments but it went pretty well. </p><p>I've been a big fan of the Adventure paths since they started coming out for PF and so I figured I'd go with this</p><p>book to start my group on Pathfinder 2nd Ed to see the balance of their encounters and the difficulties the writers think work well. </p><p></p><p>The book isn't written all that well and you can kind of tell the rules were still be decided while it was being </p><p>written and it feels rushed (ie. just like Horde of the Dragon Queen for D&D 5th Ed). Hopefully the path gets better as the you get deeper into the book series. My 3 players are all long term players of RPG's (all in their 40's) and they all really liked character creation and found it was fun. The 3 action economy definitely runs smoothly and they enjoyed it but you can tell it makes them think about their choices wisely. They used some social skills in the Tavern and were able to gather info well during that scene. The initiative runs pretty much like any initiative but the change to perception went ok and the rogue using stealth instead didn't really cause much confusion (basically he was in stealth mode and when an encounter started he stayed in stealth mode when everyone rolled perception and his stealth number is compared to the others perception number). </p><p></p><p>We have a wizard and cleric and both players enjoyed their spell selections and cantrips really have enhanced how good a caster can be (just like it did in D&D 5th Ed). The fighter had a run of bad luck and really had a hard time hitting his targets but he understands that sometimes it is just luck or bad luck. I'm thinking conditions are going to take a minute to get used to the new rules but I think after a couple more sessions it will all become second nature. </p><p></p><p>I'll keep you all updated as the game goes on.</p></blockquote><p></p>
[QUOTE="Kel Ardan, post: 7828027, member: 7016166"] Last night I ran the initial session for Hellknight Hill and it had a few bumpy moments but it went pretty well. I've been a big fan of the Adventure paths since they started coming out for PF and so I figured I'd go with this book to start my group on Pathfinder 2nd Ed to see the balance of their encounters and the difficulties the writers think work well. The book isn't written all that well and you can kind of tell the rules were still be decided while it was being written and it feels rushed (ie. just like Horde of the Dragon Queen for D&D 5th Ed). Hopefully the path gets better as the you get deeper into the book series. My 3 players are all long term players of RPG's (all in their 40's) and they all really liked character creation and found it was fun. The 3 action economy definitely runs smoothly and they enjoyed it but you can tell it makes them think about their choices wisely. They used some social skills in the Tavern and were able to gather info well during that scene. The initiative runs pretty much like any initiative but the change to perception went ok and the rogue using stealth instead didn't really cause much confusion (basically he was in stealth mode and when an encounter started he stayed in stealth mode when everyone rolled perception and his stealth number is compared to the others perception number). We have a wizard and cleric and both players enjoyed their spell selections and cantrips really have enhanced how good a caster can be (just like it did in D&D 5th Ed). The fighter had a run of bad luck and really had a hard time hitting his targets but he understands that sometimes it is just luck or bad luck. I'm thinking conditions are going to take a minute to get used to the new rules but I think after a couple more sessions it will all become second nature. I'll keep you all updated as the game goes on. [/QUOTE]
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