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Pathfinder 2e: Actual Play Experience
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<blockquote data-quote="Retreater" data-source="post: 7904543" data-attributes="member: 42040"><p>I think it was a combination of factors that kept big bad around. First, the AC was at the high end (though not impossible to hit). I think it was a little less than a 50% hit rate. Second, the enemy had the ability to put negative status effects on the characters. Third, there was an attack that targeted multiple adjacent characters - allowing them to be tripped and unable to flank. This made it difficult for the rogue to reliable get sneak attack. </p><p></p><p>Perhaps I misread the OA for drawing weapons. My understanding is that it takes an interaction action to pull a weapon. Interact actions provoke OA. </p><p></p><p>Considering the 3-Action economy and an action to pull a weapon - yes, they can still do stuff with their remaining actions, but consider the common plight of ranged attack characters: 1 action to stow a weapon, 1 action to pull a weapon, and 1 action to move into position. That's a whole wasted turn. By the next turn, the enemy could be out of position again, then it's: 1 action to stow melee weapon, 1 action to draw ranged weapon, 1 action to attack. </p><p></p><p>Couple this with my group's player dynamic that the rogue is a new player, and I don't like her being overshadowed by characters who get to do exciting things on most of their turns.</p></blockquote><p></p>
[QUOTE="Retreater, post: 7904543, member: 42040"] I think it was a combination of factors that kept big bad around. First, the AC was at the high end (though not impossible to hit). I think it was a little less than a 50% hit rate. Second, the enemy had the ability to put negative status effects on the characters. Third, there was an attack that targeted multiple adjacent characters - allowing them to be tripped and unable to flank. This made it difficult for the rogue to reliable get sneak attack. Perhaps I misread the OA for drawing weapons. My understanding is that it takes an interaction action to pull a weapon. Interact actions provoke OA. Considering the 3-Action economy and an action to pull a weapon - yes, they can still do stuff with their remaining actions, but consider the common plight of ranged attack characters: 1 action to stow a weapon, 1 action to pull a weapon, and 1 action to move into position. That's a whole wasted turn. By the next turn, the enemy could be out of position again, then it's: 1 action to stow melee weapon, 1 action to draw ranged weapon, 1 action to attack. Couple this with my group's player dynamic that the rogue is a new player, and I don't like her being overshadowed by characters who get to do exciting things on most of their turns. [/QUOTE]
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Pathfinder 2e: Actual Play Experience
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