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Pathfinder 2e: Actual Play Experience
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<blockquote data-quote="Philip Benz" data-source="post: 7904764" data-attributes="member: 6975782"><p>Thanks for the report. My experience with players has been very similar - even players who are initially skeptical about PF2 have come around and are now enthusiastic.</p><p></p><p>Let me confirm that Dave was quoting from the PF1 rules, where drawing a weapon was a move action. This said, he's still right, in most cases drawing a weapon requires an action (the table 6-2 on page 273 lists "draw stow or pick up an item" as requiring an interact action, which has the "manipulate" trait, meaning it can draw AoOs, if adversaries possess them. Note that rogues and rangers can select the "quick draw" feat and forget about paying this action cost for weapons.</p><p></p><p>And actually, few monsters have the AoO reaction available. There are many varied and interesting (and sometimes dangerous) reactions listed in monster stats, but the venerable AoO seems to be reserved for fighter-type races like orcs, or fighter-types from a given race like lizardfolk defenders, but not lizardfolk scouts. And there are many monsters with no reaction listed at all.</p><p></p><p>We played a game last Friday and 2 2nd-level PCs accompanied by 2 1st-lvl NPCs had to fight a sort of giant sand worm (using the stats for an <a href="https://2e.aonprd.com/Monsters.aspx?ID=23" target="_blank">Ankhrav</a>), a level 3 monster. It was a very close thing, with 2 combattants reaching the dying condition during combat. The thing that saved them was mobility, archery and magic. The tanglefoot cantrip worked often enough to slow the creature and let the others gain some range and finish the creature off with archery and attack spells (magic missile and produce flame). However, had the combat taken place in tighter quarters it could easily have been a TPK because standing toe-to-toe with a creature one level higher is very dangerous indeed.</p><p></p><p>Tactics are paramount in PF2. That was arguably true already in PF1, but many people insisted that because of the nature of full attacks (not to mention ubiquitous AoOs), any PC of 6th level or more was condemned to immobility.</p></blockquote><p></p>
[QUOTE="Philip Benz, post: 7904764, member: 6975782"] Thanks for the report. My experience with players has been very similar - even players who are initially skeptical about PF2 have come around and are now enthusiastic. Let me confirm that Dave was quoting from the PF1 rules, where drawing a weapon was a move action. This said, he's still right, in most cases drawing a weapon requires an action (the table 6-2 on page 273 lists "draw stow or pick up an item" as requiring an interact action, which has the "manipulate" trait, meaning it can draw AoOs, if adversaries possess them. Note that rogues and rangers can select the "quick draw" feat and forget about paying this action cost for weapons. And actually, few monsters have the AoO reaction available. There are many varied and interesting (and sometimes dangerous) reactions listed in monster stats, but the venerable AoO seems to be reserved for fighter-type races like orcs, or fighter-types from a given race like lizardfolk defenders, but not lizardfolk scouts. And there are many monsters with no reaction listed at all. We played a game last Friday and 2 2nd-level PCs accompanied by 2 1st-lvl NPCs had to fight a sort of giant sand worm (using the stats for an [URL='https://2e.aonprd.com/Monsters.aspx?ID=23']Ankhrav[/URL]), a level 3 monster. It was a very close thing, with 2 combattants reaching the dying condition during combat. The thing that saved them was mobility, archery and magic. The tanglefoot cantrip worked often enough to slow the creature and let the others gain some range and finish the creature off with archery and attack spells (magic missile and produce flame). However, had the combat taken place in tighter quarters it could easily have been a TPK because standing toe-to-toe with a creature one level higher is very dangerous indeed. Tactics are paramount in PF2. That was arguably true already in PF1, but many people insisted that because of the nature of full attacks (not to mention ubiquitous AoOs), any PC of 6th level or more was condemned to immobility. [/QUOTE]
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