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Pathfinder 2e: Actual Play Experience
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<blockquote data-quote="BryonD" data-source="post: 7918535" data-attributes="member: 957"><p>Mathematically this is true. Producing a quality gaming result is another matter altogether. </p><p>PF2E is designed from the ground up with the presumption of this +level factor built in. Yes, you get D20+X compared to DC = Y and you can do the math. But (IMO) a good storytelling mechanical foundation should make sense in terms of how various checks compare to each other. As written PF2E modifiers are frequently on the order of 50% dominated by level (at least after the first few levels). Backing that out across the board from a system which relied on the presumption of +level creates a semi-random outcome.</p><p></p><p>The whole four tiers (+/- 10) feature gets particularly wacky. But that is not the only concern.</p><p></p><p>And I'm sure someone will ignore this and quote me wildly out of context, but if someone doesn't care a hill of beans about how the mechanics are self consistent in this way, then my comments won't apply to them.</p><p></p><p></p><p>I don't think this is at all true beyond the most trivial of elements. Just as PF2E was designed with +level as a fundamental presumption, 5E was designed knowing that bounded accuracy was its foundation. The huge distinction is baked in throughout little details of everything.</p><p></p><p>Obviously I can't comment on what Paizo is going to publish. But it will need to be a really sophisticated retooling to be a solid alternative. </p><p></p><p>The standard for a really good TTRPG is very high. People have a lot of choices and fans with different preferences can be choose a game that caters to them. As lot of companies have demonstrated, simply publishing a game that "works" is easy. That doesn't go very far.</p><p></p><p>There are a lot of PF2E fans who love the +level system. It seems reasonable to assume that most of them want to keep +level and won't see this alternative as an improvement. Why should they? It is removing a feature.</p><p></p><p>By the same token, it will be hard to sell someone who doesn't like +level on a +level system with that feature backed out when they have great alternatives which are not based in any way on +level.</p><p></p><p>Again, no idea what Paizo is doing. We shall see. </p><p>But as to simply taking the game "as is" and backing out level, this does not produce something comparable to 5E.</p></blockquote><p></p>
[QUOTE="BryonD, post: 7918535, member: 957"] Mathematically this is true. Producing a quality gaming result is another matter altogether. PF2E is designed from the ground up with the presumption of this +level factor built in. Yes, you get D20+X compared to DC = Y and you can do the math. But (IMO) a good storytelling mechanical foundation should make sense in terms of how various checks compare to each other. As written PF2E modifiers are frequently on the order of 50% dominated by level (at least after the first few levels). Backing that out across the board from a system which relied on the presumption of +level creates a semi-random outcome. The whole four tiers (+/- 10) feature gets particularly wacky. But that is not the only concern. And I'm sure someone will ignore this and quote me wildly out of context, but if someone doesn't care a hill of beans about how the mechanics are self consistent in this way, then my comments won't apply to them. I don't think this is at all true beyond the most trivial of elements. Just as PF2E was designed with +level as a fundamental presumption, 5E was designed knowing that bounded accuracy was its foundation. The huge distinction is baked in throughout little details of everything. Obviously I can't comment on what Paizo is going to publish. But it will need to be a really sophisticated retooling to be a solid alternative. The standard for a really good TTRPG is very high. People have a lot of choices and fans with different preferences can be choose a game that caters to them. As lot of companies have demonstrated, simply publishing a game that "works" is easy. That doesn't go very far. There are a lot of PF2E fans who love the +level system. It seems reasonable to assume that most of them want to keep +level and won't see this alternative as an improvement. Why should they? It is removing a feature. By the same token, it will be hard to sell someone who doesn't like +level on a +level system with that feature backed out when they have great alternatives which are not based in any way on +level. Again, no idea what Paizo is doing. We shall see. But as to simply taking the game "as is" and backing out level, this does not produce something comparable to 5E. [/QUOTE]
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