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Pathfinder 2e: Actual Play Experience
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<blockquote data-quote="The-Magic-Sword" data-source="post: 7924960" data-attributes="member: 6801252"><p>So, the game breaking issue is basically what it was in 5e (of which I played since 2015-2016 right up until the release of PF 2e, so this comes from extensive personal experiences with the system) is that the HP and stuff isn't really enough to make the solo boss a threat unless the level gap is absolutely massive, or you use legendary actions + resistances to emulate the differences provided by level in systems with +level, i.e. spells and other control effects are generally less likely to take hold, the boss can do way more damage.</p><p></p><p>Level 9-11 parties should not be able to take down Solo Balors, but in 5e, with a reasonably optimized party, thats not even really much of a challenge. Its theoretically possible to balance a bounded accuracy, no +level experience such that it doesn't have that flaw, but 5e doesn't quite have the numbers tuned for that, and it does create a scenario where solo's have to be specially crafted with a band aid fix to their math.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 7924960, member: 6801252"] So, the game breaking issue is basically what it was in 5e (of which I played since 2015-2016 right up until the release of PF 2e, so this comes from extensive personal experiences with the system) is that the HP and stuff isn't really enough to make the solo boss a threat unless the level gap is absolutely massive, or you use legendary actions + resistances to emulate the differences provided by level in systems with +level, i.e. spells and other control effects are generally less likely to take hold, the boss can do way more damage. Level 9-11 parties should not be able to take down Solo Balors, but in 5e, with a reasonably optimized party, thats not even really much of a challenge. Its theoretically possible to balance a bounded accuracy, no +level experience such that it doesn't have that flaw, but 5e doesn't quite have the numbers tuned for that, and it does create a scenario where solo's have to be specially crafted with a band aid fix to their math. [/QUOTE]
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