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Pathfinder 2e: Actual Play Experience
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<blockquote data-quote="CapnZapp" data-source="post: 7925962" data-attributes="member: 12731"><p>With love and respect to Dave, please disregard this advice entirely <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I mean, if you desire "proficiency without level" (or "bounded accuracy" or whatevs), you probably do so because you want to tell different stories than ones where a BBEG can single-handedly toss around the heroes.</p><p></p><p><strong>You want to tell more grounded stories.</strong></p><p></p><p>Stories where the evil necromancer goes down like a wimp if you can reach him, but if you can't he's incredibly terrifying because of the sheer numbers of undead servants that stand between you and him. (The spellcaster is individually less frightening; endless hordes of low-level skeletons are more frightening.) Stories where heroes remain in touch with the common man for much longer. Stories where heroes indeed become heroic, but not because they're insulated by game mechanics, more because they simply choose to risk their lives. Stories maybe based on Icelandic sagas, where individual courage gets you very far... but not quite all they way; where a single high-level hero previously could mow his way through the entire army <em>and</em> then kill the throne pretender, now he courageously stands alone, kills a dozen enemy champions, but then goes down after a thousand wounds, only to have songs written about him, respected even by his most bitter enemies.</p><p></p><p>So the solution is to simply treat it as a solution rather than a problem <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>In other, and shorter, words:</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7925962, member: 12731"] With love and respect to Dave, please disregard this advice entirely ;) I mean, if you desire "proficiency without level" (or "bounded accuracy" or whatevs), you probably do so because you want to tell different stories than ones where a BBEG can single-handedly toss around the heroes. [B]You want to tell more grounded stories.[/B] Stories where the evil necromancer goes down like a wimp if you can reach him, but if you can't he's incredibly terrifying because of the sheer numbers of undead servants that stand between you and him. (The spellcaster is individually less frightening; endless hordes of low-level skeletons are more frightening.) Stories where heroes remain in touch with the common man for much longer. Stories where heroes indeed become heroic, but not because they're insulated by game mechanics, more because they simply choose to risk their lives. Stories maybe based on Icelandic sagas, where individual courage gets you very far... but not quite all they way; where a single high-level hero previously could mow his way through the entire army [I]and[/I] then kill the throne pretender, now he courageously stands alone, kills a dozen enemy champions, but then goes down after a thousand wounds, only to have songs written about him, respected even by his most bitter enemies. So the solution is to simply treat it as a solution rather than a problem :) In other, and shorter, words: [/QUOTE]
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