Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2e: Actual Play Experience
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dave2008" data-source="post: 7926383" data-attributes="member: 83242"><p>OK, you have a fundamental ignorance or misunderstanding of what I am talking about. I, personally, like the idea that monsters can vary in strength across two axis. The level-axis (let's all it the X-axis) is what everyone is familiar with: as a monster goes up in level (CR or HD on other editions) the monster get's tougher. That difference can be dialed up or down, it can use increasing bonus, or hit points or both. Both PF2e & 5e do this in different ways. What 4e did, and what I would like PF2e and 5e to do, was to introduce the Y-axis. So in PF2e is case, a monster along the Y-axis would get tougher or weaker, but share the same basic math as the standard monster. Let's look at an example: the Ogre</p><p>The lvl 3 Ogre Warrior has an AC 17, HP 50, +12 to hit, 12 avg damage; the lvl 7 Ogre Boss has AC 25, HP 130, +19 to hit, 16 dmg.</p><p></p><p>That's great, the Boss is a lot tougher. I have no issue with that. However, what I like about 4e is you could also have the lvl 3 Ogre Elite Warrior: AC 17, HP 100; +12 to hit; 16 dmg (or whatever). Basically the Ogre is tougher, but primarily on the damage and HP scale. The elite tag lets me know at glance, this monster is with about 2x the non-elite version and it provides an option that isn't reliant on hitting, missing, and criticals.</p><p></p><p>Look, I have no issue with the PF2e approach. It is tried and true, I just like more options and the 4e approach could get you the best of both worlds. You can keep your deadly +4 lvl Boss, and have slightly tougher +0 lvl (but more XP) elites. Basically, level becomes and indicator of hit and be hit probability and only part of the overall difficulty equation. It just has more flexibility which I like, with a bit more complexity which I find acceptable, YMMV.</p></blockquote><p></p>
[QUOTE="dave2008, post: 7926383, member: 83242"] OK, you have a fundamental ignorance or misunderstanding of what I am talking about. I, personally, like the idea that monsters can vary in strength across two axis. The level-axis (let's all it the X-axis) is what everyone is familiar with: as a monster goes up in level (CR or HD on other editions) the monster get's tougher. That difference can be dialed up or down, it can use increasing bonus, or hit points or both. Both PF2e & 5e do this in different ways. What 4e did, and what I would like PF2e and 5e to do, was to introduce the Y-axis. So in PF2e is case, a monster along the Y-axis would get tougher or weaker, but share the same basic math as the standard monster. Let's look at an example: the Ogre The lvl 3 Ogre Warrior has an AC 17, HP 50, +12 to hit, 12 avg damage; the lvl 7 Ogre Boss has AC 25, HP 130, +19 to hit, 16 dmg. That's great, the Boss is a lot tougher. I have no issue with that. However, what I like about 4e is you could also have the lvl 3 Ogre Elite Warrior: AC 17, HP 100; +12 to hit; 16 dmg (or whatever). Basically the Ogre is tougher, but primarily on the damage and HP scale. The elite tag lets me know at glance, this monster is with about 2x the non-elite version and it provides an option that isn't reliant on hitting, missing, and criticals. Look, I have no issue with the PF2e approach. It is tried and true, I just like more options and the 4e approach could get you the best of both worlds. You can keep your deadly +4 lvl Boss, and have slightly tougher +0 lvl (but more XP) elites. Basically, level becomes and indicator of hit and be hit probability and only part of the overall difficulty equation. It just has more flexibility which I like, with a bit more complexity which I find acceptable, YMMV. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2e: Actual Play Experience
Top