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Pathfinder 2e: Actual Play Experience
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<blockquote data-quote="kenada" data-source="post: 7927458" data-attributes="member: 70468"><p>Okay, I see your logic. Thanks for the explanation.</p><p></p><p></p><p></p><p>It’s mentioned in the “Encounter Mode” section of the “Playing the Game” chapter of the CRB (emphasis mine).</p><p></p><p></p><p>I probably read that and didn’t process they really meant you shouldn’t use group initiative until I saw someone mention it on the official forums. The GMG is more explicit about it in the “Running Encounters” section of the “Gamemastery Basics” chapter (again emphasis mine).</p><p></p><p></p><p></p><p></p><p>Is it possible to get the two who are into the crunch to help the newbies? From what I’ve read, PF2 new players are supposed to have an easier time learning PF2 (due to not having to unlearn old habits), but they’ve still got to get to the starting line. To help my players learn the new system, I printed off copies of the quick reference from the <a href="https://paizo.com/products/btq021ax?Pathfinder-Second-Edition-Demo-Adventure-Torment-and-Legacy" target="_blank">Torment and Legacy demo adventure</a>.</p><p></p><p></p><p>That’s rough. I looked up the <a href="http://2e.aonprd.com/Monsters.aspx?ID=437" target="_blank">creature</a> on the PRD, and it seems designed to inflict all the things on PCs. There are multiple saves to avoid the effects, and you can remove the nails, but that’s still a lot of stuff to track at the table.</p></blockquote><p></p>
[QUOTE="kenada, post: 7927458, member: 70468"] Okay, I see your logic. Thanks for the explanation. It’s mentioned in the “Encounter Mode” section of the “Playing the Game” chapter of the CRB (emphasis mine). I probably read that and didn’t process they really meant you shouldn’t use group initiative until I saw someone mention it on the official forums. The GMG is more explicit about it in the “Running Encounters” section of the “Gamemastery Basics” chapter (again emphasis mine). Is it possible to get the two who are into the crunch to help the newbies? From what I’ve read, PF2 new players are supposed to have an easier time learning PF2 (due to not having to unlearn old habits), but they’ve still got to get to the starting line. To help my players learn the new system, I printed off copies of the quick reference from the [URL='https://paizo.com/products/btq021ax?Pathfinder-Second-Edition-Demo-Adventure-Torment-and-Legacy']Torment and Legacy demo adventure[/URL]. That’s rough. I looked up the [URL='http://2e.aonprd.com/Monsters.aspx?ID=437']creature[/URL] on the PRD, and it seems designed to inflict all the things on PCs. There are multiple saves to avoid the effects, and you can remove the nails, but that’s still a lot of stuff to track at the table. [/QUOTE]
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Pathfinder 2e: Actual Play Experience
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