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Pathfinder 2e: Actual Play Experience
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<blockquote data-quote="CapnZapp" data-source="post: 7929437" data-attributes="member: 12731"><p>I think thinking this much about treasure makes it appear much more important than it really is. Making calculations and doing administration mostly serves to validate this outlook, when it simply isn't true.</p><p></p><p>The only piece of treasure that really needs to happen is fundamental weapon runes. And even that sorts itself out by virtue of the exponential gold amounts: sure, a level 7 fighter without a Striking rune is underequipped, but at that level <strong>any</strong> item is worth more than enough for the sell value to cover purchasing a +1 striking weapon. So just by playing that character should easily sort out its "equipment deficiency", no GM intervention necessary.</p><p></p><p>3rd edition and Pathfinder are games where heroes (and NPCs) depend on gear, justifying a GM tinkering with it a lot.</p><p></p><p>PF2 just ain't such a game. The rulebook might tell you things like "As the GM, it’s your job to distribute treasure to the player characters" in a serious voice, implying that this is a job that must be done, and done well.</p><p></p><p>In reality, PF2 treasure just isn't powerful or important enough to warrant the concern.</p><p>(Both 3E and 5E offer loot that's way more colorful, powerful and character-defining)</p><p></p><p>I heartily recommend stop worrying and spend your time on coming up with cool storylines, adventures and campaigns instead. Using the cool evocative treasure distribution tables from AD&D or 5E works just fine if ported to Pathfinder 2, no matter what Paizo is trying to tell you! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7929437, member: 12731"] I think thinking this much about treasure makes it appear much more important than it really is. Making calculations and doing administration mostly serves to validate this outlook, when it simply isn't true. The only piece of treasure that really needs to happen is fundamental weapon runes. And even that sorts itself out by virtue of the exponential gold amounts: sure, a level 7 fighter without a Striking rune is underequipped, but at that level [B]any[/B] item is worth more than enough for the sell value to cover purchasing a +1 striking weapon. So just by playing that character should easily sort out its "equipment deficiency", no GM intervention necessary. 3rd edition and Pathfinder are games where heroes (and NPCs) depend on gear, justifying a GM tinkering with it a lot. PF2 just ain't such a game. The rulebook might tell you things like "As the GM, it’s your job to distribute treasure to the player characters" in a serious voice, implying that this is a job that must be done, and done well. In reality, PF2 treasure just isn't powerful or important enough to warrant the concern. (Both 3E and 5E offer loot that's way more colorful, powerful and character-defining) I heartily recommend stop worrying and spend your time on coming up with cool storylines, adventures and campaigns instead. Using the cool evocative treasure distribution tables from AD&D or 5E works just fine if ported to Pathfinder 2, no matter what Paizo is trying to tell you! :) [/QUOTE]
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