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Pathfinder 2e: Actual Play Experience
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<blockquote data-quote="kenada" data-source="post: 7929543" data-attributes="member: 70468"><p>To put it another way, the main exploration party is a mix of 2nd and 3rd level PCs. They have found one magic item and a handful of materials they can use for crafting. There has been other treasure, but they missed it. When I did give them that one item, I just picked something with a potency rune knowing they can transfer it to one of their own weapons. Like you said, that’s really the only thing they need to have, and they weren’t in a position to get it otherwise.</p><p></p><p>Also, to clarify how they could get to 2nd and 3rd level without finding much treasure, they’ve mostly avoided the dungeons that are out there, and I’m using an adjusted leveling curve. I’m pretty sure I’ve mentioned it before, but gaining a new level in my campaign costs the new level times 200 XP. It’s designed to get them to the 3rd and 4th levels fairly quickly, so they have a few more options to play with, and I have more encounter building options. It’s meant to make gaining higher levels impractical (due to the number of real world sessions it would take).</p><p></p><p></p><p>I know I don’t <em>have</em> to do it, but I <em>like</em> tinkering with these kinds of subsystems. It’s fun figuring how the game is designed to work and building a new one. To your point of just using something else, that sort of what I’m going to do, except it’ll be homebrew with influences. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>The way I manage my campaign lets me get by with minimal prep. I could do almost nothing before next session and be ready to go. However, there are some things I want to have ready for next session, and I need to homebrew the champion (for a new PC) because of setting differences. Those things come first, so the treasure stuff will be back-burnered for a few weeks.</p><p></p><p>Though I’ll probably write the Monte Carlo simulation of encounter building today or this weekend because that’s on my mind. Actually looking at the results will need to come later. (I keep telling myself….)</p></blockquote><p></p>
[QUOTE="kenada, post: 7929543, member: 70468"] To put it another way, the main exploration party is a mix of 2nd and 3rd level PCs. They have found one magic item and a handful of materials they can use for crafting. There has been other treasure, but they missed it. When I did give them that one item, I just picked something with a potency rune knowing they can transfer it to one of their own weapons. Like you said, that’s really the only thing they need to have, and they weren’t in a position to get it otherwise. Also, to clarify how they could get to 2nd and 3rd level without finding much treasure, they’ve mostly avoided the dungeons that are out there, and I’m using an adjusted leveling curve. I’m pretty sure I’ve mentioned it before, but gaining a new level in my campaign costs the new level times 200 XP. It’s designed to get them to the 3rd and 4th levels fairly quickly, so they have a few more options to play with, and I have more encounter building options. It’s meant to make gaining higher levels impractical (due to the number of real world sessions it would take). I know I don’t [I]have[/I] to do it, but I [I]like[/I] tinkering with these kinds of subsystems. It’s fun figuring how the game is designed to work and building a new one. To your point of just using something else, that sort of what I’m going to do, except it’ll be homebrew with influences. :) The way I manage my campaign lets me get by with minimal prep. I could do almost nothing before next session and be ready to go. However, there are some things I want to have ready for next session, and I need to homebrew the champion (for a new PC) because of setting differences. Those things come first, so the treasure stuff will be back-burnered for a few weeks. Though I’ll probably write the Monte Carlo simulation of encounter building today or this weekend because that’s on my mind. Actually looking at the results will need to come later. (I keep telling myself….) [/QUOTE]
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