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Pathfinder 2e: Actual Play Experience
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<blockquote data-quote="Jester David" data-source="post: 7987272" data-attributes="member: 37579"><p>There are typically time constraints. All the AP authors are generally working on their part at the same time, so you don’t know what equipment or treasure the PCs will have. </p><p>The assigned freelancer is given an outline and plots out the major encounters and then submits that for evaluation. They get that back with encounters added/removed, monsters changed, and the like. Then they flesh everything out.</p><p>But they have less than a month to basically write the whole thing.</p><p>But play testing would take over a month. And effective play testing would involve multiple groups running through things.</p><p></p><p>A few writers might test key encounters, but testing fights with pregens isn’t very effective or accurate (people don’t know their charcater’s abilities, people aren’t attached, people don’t know synergies or strategies). </p><p>And it’s hard. Finding groups can be tricky, even for freelancers. And telling your friends “the game we only get to play once a month is off because I want to run a few plot-less combat encounters” is unsatisfying.</p><p></p><p>But testing if the plot makes sense and flows well? Not usually possible.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7987272, member: 37579"] There are typically time constraints. All the AP authors are generally working on their part at the same time, so you don’t know what equipment or treasure the PCs will have. The assigned freelancer is given an outline and plots out the major encounters and then submits that for evaluation. They get that back with encounters added/removed, monsters changed, and the like. Then they flesh everything out. But they have less than a month to basically write the whole thing. But play testing would take over a month. And effective play testing would involve multiple groups running through things. A few writers might test key encounters, but testing fights with pregens isn’t very effective or accurate (people don’t know their charcater’s abilities, people aren’t attached, people don’t know synergies or strategies). And it’s hard. Finding groups can be tricky, even for freelancers. And telling your friends “the game we only get to play once a month is off because I want to run a few plot-less combat encounters” is unsatisfying. But testing if the plot makes sense and flows well? Not usually possible. [/QUOTE]
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Pathfinder 2e: Actual Play Experience
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