Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2e: Actual Play Experience
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Porridge" data-source="post: 7994575" data-attributes="member: 7020143"><p>Thanks for this comparison -- I've never played D&D 4e myself, but I've heard people talk about it, so I found this compare and contrasting very interesting.</p><p></p><p></p><p></p><p>Aside: While it's true that PF2 has a lot of conditions, I think a lot of this is just a consequence of the designers getting "key word happy", not an indication of the complexity of the game. </p><p></p><p>For example, several of PF2's "conditions" are just descriptions for varying degrees of being hidden -- "undetected", "observed", etc -- which could have just been kept in the stealth and perception sections. Several more of PF2's "conditions" are just descriptions of a creature's attitude with respect to diplomacy -- "friendly", "unfriendly", "indifferent", etc -- which could just have been kept in the description of the diplomacy skill. But putting them under the list of "conditions" for reference doesn't actually may the game any more complex (though it does make the game look more intimidating). </p><p></p><p>To put it another way, I think everyone will agree that D&D 5e does a great job of streamlining conditions. But most of conditions PF2's conditions also exist in 5e, it's just that many of them aren't given a specific name or listed in the "conditions" section.</p><p></p><p>For example, 5e has an analog of PF2's "dying" condition -- in 5e it's the number of death saves failed -- it's just 5e (reasonably) didn't bother giving this a special name. In 5e the conditions "lightly obscured", "heavily obscured", "unseen", "lightly encumbered", and "heavily encumbered" all exist, but 5e (reasonably) doesn't bother listing them in its list of conditions. </p><p></p><p>And most of the other PF2 conditions that don't appear in 5e's list of conditions still exist in 5e, but are just described under the relevant spells that bring these conditions about instead of being given a special name. E.g., the spells Confusion, Fear, Ray of Enfeeblement, Enthrall, Slow, Haste, etc. describe the analogs of the PF2 conditions Confused, Panicked, Enfeebled, Fascinated, Slowed, Quickened, etc., but just don't give them special names. </p><p></p><p>I think overall 5e's approach is better -- it makes a game that's more accessible to new players. But PF2's decision to "code" everything doesn't actually make PF2 any harder to play. It just makes it more intimidating to new players.</p></blockquote><p></p>
[QUOTE="Porridge, post: 7994575, member: 7020143"] Thanks for this comparison -- I've never played D&D 4e myself, but I've heard people talk about it, so I found this compare and contrasting very interesting. Aside: While it's true that PF2 has a lot of conditions, I think a lot of this is just a consequence of the designers getting "key word happy", not an indication of the complexity of the game. For example, several of PF2's "conditions" are just descriptions for varying degrees of being hidden -- "undetected", "observed", etc -- which could have just been kept in the stealth and perception sections. Several more of PF2's "conditions" are just descriptions of a creature's attitude with respect to diplomacy -- "friendly", "unfriendly", "indifferent", etc -- which could just have been kept in the description of the diplomacy skill. But putting them under the list of "conditions" for reference doesn't actually may the game any more complex (though it does make the game look more intimidating). To put it another way, I think everyone will agree that D&D 5e does a great job of streamlining conditions. But most of conditions PF2's conditions also exist in 5e, it's just that many of them aren't given a specific name or listed in the "conditions" section. For example, 5e has an analog of PF2's "dying" condition -- in 5e it's the number of death saves failed -- it's just 5e (reasonably) didn't bother giving this a special name. In 5e the conditions "lightly obscured", "heavily obscured", "unseen", "lightly encumbered", and "heavily encumbered" all exist, but 5e (reasonably) doesn't bother listing them in its list of conditions. And most of the other PF2 conditions that don't appear in 5e's list of conditions still exist in 5e, but are just described under the relevant spells that bring these conditions about instead of being given a special name. E.g., the spells Confusion, Fear, Ray of Enfeeblement, Enthrall, Slow, Haste, etc. describe the analogs of the PF2 conditions Confused, Panicked, Enfeebled, Fascinated, Slowed, Quickened, etc., but just don't give them special names. I think overall 5e's approach is better -- it makes a game that's more accessible to new players. But PF2's decision to "code" everything doesn't actually make PF2 any harder to play. It just makes it more intimidating to new players. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2e: Actual Play Experience
Top