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*Pathfinder & Starfinder
Pathfinder 2e: Actual Play Experience
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<blockquote data-quote="CapnZapp" data-source="post: 7994582" data-attributes="member: 12731"><p>For us 4E encouraged difficult combats (since trivial ones were uninteresting). But difficult combats took very long - 4E encourages you to really take time to think about your "move"; like a really engaging and interesting tactical board game. We found we didn't want to play 4E like 3E/PF/5E, where you might just coast through a fight.</p><p></p><p>You really want to minmax your turn, somewhat like in chess. But this left too little time for adventure progress. It started feeling like we were role-playing for the half hour before and after the session's big fight, but ultimately that we were playing a board game with roleplay trappings. The story became a wrapper for great combats.</p><p></p><p>This was ultimately the reason we stopped playing 4E.</p><p></p><p>In contrast 3E, 5E and Pathfinder all feature combat encounters that, while different in many aspects, have one thing in common: they set up quicker and you aren't tempted into too-slow resolution. </p><p></p><p>While 4E combats are tactically very fun and interesting, with lots of moves and bonuses and conditions, I far prefer 3E/PF/5E style combat. Just engaging enough to be interesting, but not so engaging and interesting that combat eats into roleplay and story time.</p><p></p><p>tl;dr: the biggest difference is that difficult combats take longer in 4E (when played "right"). The reason this difference is the biggest is that it is our reason to play one game and not the other</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7994582, member: 12731"] For us 4E encouraged difficult combats (since trivial ones were uninteresting). But difficult combats took very long - 4E encourages you to really take time to think about your "move"; like a really engaging and interesting tactical board game. We found we didn't want to play 4E like 3E/PF/5E, where you might just coast through a fight. You really want to minmax your turn, somewhat like in chess. But this left too little time for adventure progress. It started feeling like we were role-playing for the half hour before and after the session's big fight, but ultimately that we were playing a board game with roleplay trappings. The story became a wrapper for great combats. This was ultimately the reason we stopped playing 4E. In contrast 3E, 5E and Pathfinder all feature combat encounters that, while different in many aspects, have one thing in common: they set up quicker and you aren't tempted into too-slow resolution. While 4E combats are tactically very fun and interesting, with lots of moves and bonuses and conditions, I far prefer 3E/PF/5E style combat. Just engaging enough to be interesting, but not so engaging and interesting that combat eats into roleplay and story time. tl;dr: the biggest difference is that difficult combats take longer in 4E (when played "right"). The reason this difference is the biggest is that it is our reason to play one game and not the other [/QUOTE]
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Pathfinder 2e: Actual Play Experience
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