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*Pathfinder & Starfinder
Pathfinder 2e: Actual Play Experience
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<blockquote data-quote="dave2008" data-source="post: 7998602" data-attributes="member: 83242"><p>We used to play like that way when we started 4e, but just felt like it was breaking the immersion of a 6 second round for the players to perseverate on their options, tactics, and actions. We tried a few options and settled on 30 seconds per turn and it works great for us. It has been a game changer for us in that it has made combat encounters feel much more real and tense (to us). I mean, when a combat was taking 2 hours in real time and only 30 sec. in game time it just felt wrong. There was only so much we could stretch our dissociation, but everyone/group has different issues and tolerances to be addressed.</p><p></p><p>Now, to clarify, I should state the typical <em>combat</em> encounter might be 10 minutes, but the average is higher as we have some that push 30 minutes or even an hour. Social encounters are typically loner too. Finally, I should also note that I've been playing with this group for 30 yrs so we make game decisions (house rules, time management, etc.) as a group, therefore there is no issue of buy-in. We all agree before we do something and we are happy to change if it isn't working.</p></blockquote><p></p>
[QUOTE="dave2008, post: 7998602, member: 83242"] We used to play like that way when we started 4e, but just felt like it was breaking the immersion of a 6 second round for the players to perseverate on their options, tactics, and actions. We tried a few options and settled on 30 seconds per turn and it works great for us. It has been a game changer for us in that it has made combat encounters feel much more real and tense (to us). I mean, when a combat was taking 2 hours in real time and only 30 sec. in game time it just felt wrong. There was only so much we could stretch our dissociation, but everyone/group has different issues and tolerances to be addressed. Now, to clarify, I should state the typical [I]combat[/I] encounter might be 10 minutes, but the average is higher as we have some that push 30 minutes or even an hour. Social encounters are typically loner too. Finally, I should also note that I've been playing with this group for 30 yrs so we make game decisions (house rules, time management, etc.) as a group, therefore there is no issue of buy-in. We all agree before we do something and we are happy to change if it isn't working. [/QUOTE]
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Pathfinder 2e: Actual Play Experience
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