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Pathfinder 2e: Actual Play Experience
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<blockquote data-quote="Puggins" data-source="post: 7999309" data-attributes="member: 12386"><p>I can tell you right now that the comparison to 4e is superficial at best, and highly misleading. The math between pf1e and pf2e is really comparable. Where things truly separate is the 4-degrees of success in combat.</p><p></p><p>in 3.5e/pf1, getting a critical hit relied solely on your equipment and maybe a feat. You were just as likely to crit a dragon as you were to crit a peasant (assuming you can hit the dragon at all).</p><p></p><p>in pf2, it is MUCH easier to crit a peasant than it is to crit a dragon. A 10th level fighter wading into a crowd of Orc brutes will be handing out critical hits round after round, while that same 10th level fighter would need a truly lucky roll to crit an ancient black dragon (natural 20, usually).</p><p></p><p>I know Retrater meant well when trying to compare skill feats to utility powers, but they are not at all comparable to me. Skill feats represent a significant amount of training and specialization beyond just being somewhat trained in a skill- sure, Joe the fighter might be in Acrobatics, but he can't hold a candle to Trey the rogue, who is not only trained in acrobatics, but also has practiced so thoroughly that he can roll to absorb falling damage much better than Joe (catfall feat) and can maneuver through tight spaces with nary a hindrance (quick squeeze feat). A couple skill feats give you action options, but these are generally improved versions of normal actions- the one he might be referencing is a feat called combat medic, which allows you to minister to an injured comrade far, far more quickly than if you were jsut trained in medicine. Think more Saving Private Ryan than anything else. It's a bit cinematic, but it isn't magic and doesn't feel like you're pressing a button to heal a fellow PC.</p><p></p><p>I've been very pleasantly surprised by PF2 after having played if for a few levels- it's a much more robust, consistent game than I was expecting.</p></blockquote><p></p>
[QUOTE="Puggins, post: 7999309, member: 12386"] I can tell you right now that the comparison to 4e is superficial at best, and highly misleading. The math between pf1e and pf2e is really comparable. Where things truly separate is the 4-degrees of success in combat. in 3.5e/pf1, getting a critical hit relied solely on your equipment and maybe a feat. You were just as likely to crit a dragon as you were to crit a peasant (assuming you can hit the dragon at all). in pf2, it is MUCH easier to crit a peasant than it is to crit a dragon. A 10th level fighter wading into a crowd of Orc brutes will be handing out critical hits round after round, while that same 10th level fighter would need a truly lucky roll to crit an ancient black dragon (natural 20, usually). I know Retrater meant well when trying to compare skill feats to utility powers, but they are not at all comparable to me. Skill feats represent a significant amount of training and specialization beyond just being somewhat trained in a skill- sure, Joe the fighter might be in Acrobatics, but he can't hold a candle to Trey the rogue, who is not only trained in acrobatics, but also has practiced so thoroughly that he can roll to absorb falling damage much better than Joe (catfall feat) and can maneuver through tight spaces with nary a hindrance (quick squeeze feat). A couple skill feats give you action options, but these are generally improved versions of normal actions- the one he might be referencing is a feat called combat medic, which allows you to minister to an injured comrade far, far more quickly than if you were jsut trained in medicine. Think more Saving Private Ryan than anything else. It's a bit cinematic, but it isn't magic and doesn't feel like you're pressing a button to heal a fellow PC. I've been very pleasantly surprised by PF2 after having played if for a few levels- it's a much more robust, consistent game than I was expecting. [/QUOTE]
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