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Pathfinder 2e: Actual Play Experience
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<blockquote data-quote="CapnZapp" data-source="post: 8000298" data-attributes="member: 12731"><p>A huge post. I realized my reply were become nearly as huge so I'm chopping it up.</p><p></p><p>As I read you, you are defending Paizo's decisions to lock in the exact improvements in a class' fundamental bonuses (to hit, AC, saves).</p><p></p><p>But then you argue the difference isn't that great anyway. Doesn't this mean you're on my side - there was no reason to lock it down, there was no reason to deny the player the satisfaction of making his or her own choices?</p><p></p><p>In 3E it is the multiclassing mechanism that provides the player control over his fundamentals. It is in this light PF2 comes across as weirdly - almost paranoiacally - locked down. There isn't even a token ability to switch around your saves (as in 5E, where you could take a feat to boost a given save, but since you have six of them, you basically chose your most important one and that was it).</p><p></p><p>Being able to juggle around your save proficiencies just like you're allowed to select skill proficiencies would have destroyed nothing, made the game slightly more fun, but most importantly, blunted the impression the game knows better than you, and makes the decisions for you!</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8000298, member: 12731"] A huge post. I realized my reply were become nearly as huge so I'm chopping it up. As I read you, you are defending Paizo's decisions to lock in the exact improvements in a class' fundamental bonuses (to hit, AC, saves). But then you argue the difference isn't that great anyway. Doesn't this mean you're on my side - there was no reason to lock it down, there was no reason to deny the player the satisfaction of making his or her own choices? In 3E it is the multiclassing mechanism that provides the player control over his fundamentals. It is in this light PF2 comes across as weirdly - almost paranoiacally - locked down. There isn't even a token ability to switch around your saves (as in 5E, where you could take a feat to boost a given save, but since you have six of them, you basically chose your most important one and that was it). Being able to juggle around your save proficiencies just like you're allowed to select skill proficiencies would have destroyed nothing, made the game slightly more fun, but most importantly, blunted the impression the game knows better than you, and makes the decisions for you! [/QUOTE]
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Pathfinder 2e: Actual Play Experience
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