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Pathfinder 2e: Actual Play Experience
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<blockquote data-quote="CapnZapp" data-source="post: 8000299" data-attributes="member: 12731"><p>Regarding skill feats, apologies if I'm wrong, but you come off as someone talking in general as opposed to making a PF2 specific example.</p><p></p><p>Okay so let's talk Acrobatics and its skill feats.</p><p></p><p>[URL unfurl="true"]https://2e.aonprd.com/Feats.aspx?ID=828[/URL]</p><p>tells me I shouldn't say yes and let someone quickly squeeze through because that sounds reasonable - why then ever take this feat?</p><p></p><p>[URL unfurl="true"]https://2e.aonprd.com/Feats.aspx?ID=816[/URL]</p><p>Many players get disappointed you crawl so very slowly in this game - you must spend an entire action just to move a single square (which isn't enough if you just crawled out of a monster's square). This feat tells me I shouldn't say yes and let someone quickly roll away because that sounds reasonable - why then ever take this feat?</p><p></p><p>I could go on but won't. </p><p></p><p>The various books contains multitudes of "traps" like this, that basically paralyze your ability to use the game rules loosely and generously. You are basically told to use the rules as written, the full and complete rules - with every little restriction in place - since Paizo has taken the right to sell you a supplement book where that restriction can be mitigated or removed by taking a very special feat. You can never be sure you aren't invalidating a game choice by adopting a "house style" where some actions are just less clunky than in the RAW.</p><p></p><p>Contrast this to a feat such as </p><p>[URL unfurl="true"]https://2e.aonprd.com/Feats.aspx?ID=845[/URL]</p><p>This feat doesn't "retroactively" shut down me being generous. It just provides bonuses to actions. Therefore, this feat isn't a problem feat.</p><p></p><p></p><p>Hope you see the difference and the point I'm making - let's not forget, I brought this up as one of the biggest similarities to 4E I'm seeing in PF2.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8000299, member: 12731"] Regarding skill feats, apologies if I'm wrong, but you come off as someone talking in general as opposed to making a PF2 specific example. Okay so let's talk Acrobatics and its skill feats. [URL unfurl="true"]https://2e.aonprd.com/Feats.aspx?ID=828[/URL] tells me I shouldn't say yes and let someone quickly squeeze through because that sounds reasonable - why then ever take this feat? [URL unfurl="true"]https://2e.aonprd.com/Feats.aspx?ID=816[/URL] Many players get disappointed you crawl so very slowly in this game - you must spend an entire action just to move a single square (which isn't enough if you just crawled out of a monster's square). This feat tells me I shouldn't say yes and let someone quickly roll away because that sounds reasonable - why then ever take this feat? I could go on but won't. The various books contains multitudes of "traps" like this, that basically paralyze your ability to use the game rules loosely and generously. You are basically told to use the rules as written, the full and complete rules - with every little restriction in place - since Paizo has taken the right to sell you a supplement book where that restriction can be mitigated or removed by taking a very special feat. You can never be sure you aren't invalidating a game choice by adopting a "house style" where some actions are just less clunky than in the RAW. Contrast this to a feat such as [URL unfurl="true"]https://2e.aonprd.com/Feats.aspx?ID=845[/URL] This feat doesn't "retroactively" shut down me being generous. It just provides bonuses to actions. Therefore, this feat isn't a problem feat. Hope you see the difference and the point I'm making - let's not forget, I brought this up as one of the biggest similarities to 4E I'm seeing in PF2. [/QUOTE]
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