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*Pathfinder & Starfinder
Pathfinder 2e: Actual Play Experience
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<blockquote data-quote="MaskedGuy" data-source="post: 8000319" data-attributes="member: 6916225"><p>In general its really hard to tell what newcomers are able to grasp and what they aren't. According to Jason Bulhman thing he was most surprised about 2e was that newbies seemed to grasp it easier and faster than 1e veterans did. Though I'd still be surprised if 5e wasn't even easier to grasp for newbies.</p><p></p><p>But yeah, I guess I don't mind the list since uh... Well looking for feats to pick for fighter in 1e WAS looking at list. And same way for all archetypes really when you use online sources to have all of them in one place.</p><p></p><p>Anyhoo, I don't really have strong opinion on treat wounds vs short rest. Starfinder did the short rest version, 2e did it differently, I haven't seen much problems caused by medicine(and usually all gms including the devs I've seen usually just say "you have enough time to heal yourself fully" unless pcs actually have some sort of time limit present.)</p><p></p><p>Starfinder did do the "your earn income is twice your dice result" but I've seen some people dislike that as well. I think earn income table is overly complicated yeah, but apparently it is to some people's tastes for reasons I don't really know. That said, lore skills are actually surprisingly useful. Like forest lore pretty much allows character without nature to roll nature when subject is forest related stuff. Which is.... Surprisingly useful really xD</p></blockquote><p></p>
[QUOTE="MaskedGuy, post: 8000319, member: 6916225"] In general its really hard to tell what newcomers are able to grasp and what they aren't. According to Jason Bulhman thing he was most surprised about 2e was that newbies seemed to grasp it easier and faster than 1e veterans did. Though I'd still be surprised if 5e wasn't even easier to grasp for newbies. But yeah, I guess I don't mind the list since uh... Well looking for feats to pick for fighter in 1e WAS looking at list. And same way for all archetypes really when you use online sources to have all of them in one place. Anyhoo, I don't really have strong opinion on treat wounds vs short rest. Starfinder did the short rest version, 2e did it differently, I haven't seen much problems caused by medicine(and usually all gms including the devs I've seen usually just say "you have enough time to heal yourself fully" unless pcs actually have some sort of time limit present.) Starfinder did do the "your earn income is twice your dice result" but I've seen some people dislike that as well. I think earn income table is overly complicated yeah, but apparently it is to some people's tastes for reasons I don't really know. That said, lore skills are actually surprisingly useful. Like forest lore pretty much allows character without nature to roll nature when subject is forest related stuff. Which is.... Surprisingly useful really xD [/QUOTE]
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Pathfinder 2e: Actual Play Experience
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