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Pathfinder 2e: Actual Play Experience
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<blockquote data-quote="Celtavian" data-source="post: 8000826" data-attributes="member: 5834"><p>I think we've seen with 5E and every version of every game besides PF2 that I know of that it is really hard to have balance from 1 to 20 without tight math.</p><p></p><p>Heck, even 4E which this is being compared to failed at balance. There were powers and abilities that were clearly better than other ones. Every single wizard or caster who could in 4E took Flaming Sphere. This spell was absolutely the superior choice at the level and for many levels up. I think every barbarian took the same at will power because it was superior that gave him constant temp Hps. Even 4E had a lot of min-maxing.</p><p></p><p>I have never in my entire 30 plus years of gaming seen a game as carefully balanced as PF2. I know some people don't love that balance. And maybe DMs asking for that tight balance will find that they don't like it as much as they thought they would. But this is what they gave us. A game that is playable from 1 to 20 with very little modification that is challenging that still includes lots of ways to build a character even if it is mostly a visual difference. This is the price of game balance from 1 to 20. The very tight math must have taken them a while to reach with quite a bit of testing, but they have as near as I can tell accomplished what nearly every other game has failed at for decades of game design: a very balanced game that you can play nearly any character concept in from 1 to 20.</p><p></p><p>Now we'll see how much people like what so many have requested for so many years. Because this is that game that may win the award for most balanced game over largest number of levels in RPG history.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 8000826, member: 5834"] I think we've seen with 5E and every version of every game besides PF2 that I know of that it is really hard to have balance from 1 to 20 without tight math. Heck, even 4E which this is being compared to failed at balance. There were powers and abilities that were clearly better than other ones. Every single wizard or caster who could in 4E took Flaming Sphere. This spell was absolutely the superior choice at the level and for many levels up. I think every barbarian took the same at will power because it was superior that gave him constant temp Hps. Even 4E had a lot of min-maxing. I have never in my entire 30 plus years of gaming seen a game as carefully balanced as PF2. I know some people don't love that balance. And maybe DMs asking for that tight balance will find that they don't like it as much as they thought they would. But this is what they gave us. A game that is playable from 1 to 20 with very little modification that is challenging that still includes lots of ways to build a character even if it is mostly a visual difference. This is the price of game balance from 1 to 20. The very tight math must have taken them a while to reach with quite a bit of testing, but they have as near as I can tell accomplished what nearly every other game has failed at for decades of game design: a very balanced game that you can play nearly any character concept in from 1 to 20. Now we'll see how much people like what so many have requested for so many years. Because this is that game that may win the award for most balanced game over largest number of levels in RPG history. [/QUOTE]
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