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Pathfinder 2e: Actual Play Experience
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<blockquote data-quote="Celtavian" data-source="post: 8000956" data-attributes="member: 5834"><p>Really? Maybe you won't like it then. I don't like making a two-weapon fighter and being the red-headed step-child to the two-hander fighter. I don't like archers being supreme damage dealers while ranged magic users are left with AoE damage. I don't much enjoy having to take the same feats or spells over and over again to be effective. It gets boring. I don't like it when there is a wide gap in effectiveness between varying styles and builds that make one super-optimal over another to the point where playing the other choice is something you do "just because." </p><p></p><p>Given you don't have anyone playing paladins or like in your 5E game, I find your idea of optimization strange. The paladin two-weapon user with Greater Weapon Master is vastly superior to any of the other martials. If no one is making them in your game, how would you even know if something is sup-optimal. Just like if no one in your group is making a hand crossbow wielding sharpshooter, how do you even know they are making suboptimal choies? Or a sorlock? Or using a bard with <em>bless</em>? The way you describe your group is they don't make any of the optimal choices, but you want the game to allow optimal choices? Hard to understand where you're coming from.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 8000956, member: 5834"] Really? Maybe you won't like it then. I don't like making a two-weapon fighter and being the red-headed step-child to the two-hander fighter. I don't like archers being supreme damage dealers while ranged magic users are left with AoE damage. I don't much enjoy having to take the same feats or spells over and over again to be effective. It gets boring. I don't like it when there is a wide gap in effectiveness between varying styles and builds that make one super-optimal over another to the point where playing the other choice is something you do "just because." Given you don't have anyone playing paladins or like in your 5E game, I find your idea of optimization strange. The paladin two-weapon user with Greater Weapon Master is vastly superior to any of the other martials. If no one is making them in your game, how would you even know if something is sup-optimal. Just like if no one in your group is making a hand crossbow wielding sharpshooter, how do you even know they are making suboptimal choies? Or a sorlock? Or using a bard with [i]bless[/i]? The way you describe your group is they don't make any of the optimal choices, but you want the game to allow optimal choices? Hard to understand where you're coming from. [/QUOTE]
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Pathfinder 2e: Actual Play Experience
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