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Pathfinder 2e: Actual Play Experience
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<blockquote data-quote="Porridge" data-source="post: 8001304" data-attributes="member: 7020143"><p>FWIW, I think the developers stated that they weren't aiming to have PF2 be a 5e competitor, but rather a game that appealed to people who didn't like 5e because they wanted a crunchier ruleset. (Though, of course, PF2 is still streamlined and less crunchy than PF1/3.5e, so they were clearly aware of the general market trend toward simpler games.)</p><p></p><p>So I don't think PF2 was designed in ignorance of 5e. Rather, I think it was designed with 5e firmly in mind, and with the intention to not be a 5e clone that was fighting for the very same customers.</p><p></p><p>(Now, of course, whether this is what they <em>should</em> have done, and whether they should have developed the game this way versus some other way, etc, are different questions.)</p></blockquote><p></p>
[QUOTE="Porridge, post: 8001304, member: 7020143"] FWIW, I think the developers stated that they weren't aiming to have PF2 be a 5e competitor, but rather a game that appealed to people who didn't like 5e because they wanted a crunchier ruleset. (Though, of course, PF2 is still streamlined and less crunchy than PF1/3.5e, so they were clearly aware of the general market trend toward simpler games.) So I don't think PF2 was designed in ignorance of 5e. Rather, I think it was designed with 5e firmly in mind, and with the intention to not be a 5e clone that was fighting for the very same customers. (Now, of course, whether this is what they [I]should[/I] have done, and whether they should have developed the game this way versus some other way, etc, are different questions.) [/QUOTE]
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