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Pathfinder 2e: Actual Play Experience
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<blockquote data-quote="Celtavian" data-source="post: 8001716" data-attributes="member: 5834"><p>What are right choices? You can't for example make a ranger archer and expect to be as good as another ranger archer picking the two-weapon feats while the other guy is going all in on archery feats. You won't be as good at both as the guy who focuses on one. Or if you decide to mix up two-hander feats versus sword and shield feats. You still have to make the right choices to be good at your chosen fighting style or strategy. </p><p></p><p>The main difference is one fighting style isn't vastly superior to another due to rule choices by the game designers. I think you understand this. I don't see that as a choice between making awesome characters and no real customization. I see it as allowing players to play more varied character concepts without having to choose an inferior combat option to do so. It means that if you do spend feats on a fighting style like sword and board, two-hander, two-weapon, or archery, you won't be obviously superior by virtue of the innate rule advantages of the fighting style. You'll instead be good at the fighting style you chose so that someone else can't do what you do. Which is still clearly variation and choice, just not power optimization.</p><p></p><p>And there are even ways to make yourself better at saves, but no one has yet focused on that. I could see a few ways like making a monk, then perhaps multiclassing into Champion or Rogue to pick up some defensive feats.</p><p></p><p>We're still early in the PF2 cycle. I 'm sure players will figure out ways to maximize defensive and offensive builds within the framework of the PF2 rules to make awesome characters.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 8001716, member: 5834"] What are right choices? You can't for example make a ranger archer and expect to be as good as another ranger archer picking the two-weapon feats while the other guy is going all in on archery feats. You won't be as good at both as the guy who focuses on one. Or if you decide to mix up two-hander feats versus sword and shield feats. You still have to make the right choices to be good at your chosen fighting style or strategy. The main difference is one fighting style isn't vastly superior to another due to rule choices by the game designers. I think you understand this. I don't see that as a choice between making awesome characters and no real customization. I see it as allowing players to play more varied character concepts without having to choose an inferior combat option to do so. It means that if you do spend feats on a fighting style like sword and board, two-hander, two-weapon, or archery, you won't be obviously superior by virtue of the innate rule advantages of the fighting style. You'll instead be good at the fighting style you chose so that someone else can't do what you do. Which is still clearly variation and choice, just not power optimization. And there are even ways to make yourself better at saves, but no one has yet focused on that. I could see a few ways like making a monk, then perhaps multiclassing into Champion or Rogue to pick up some defensive feats. We're still early in the PF2 cycle. I 'm sure players will figure out ways to maximize defensive and offensive builds within the framework of the PF2 rules to make awesome characters. [/QUOTE]
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