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Pathfinder 2e: Actual Play Experience
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<blockquote data-quote="BryonD" data-source="post: 8002221" data-attributes="member: 957"><p>Ah, yes. Apple pie = good. We love mom. </p><p></p><p>You seem to be implying that PF2E is the one and only game which finally brought this to your personal table.</p><p>If you are not saying that, then I don't see much point to your proclamations of otherwise obvious statements. Please clarify.</p><p>If you are saying that, then I'd say "bummer" because I think there are a lot of great games on the market right now.</p><p></p><p></p><p>Right. I don't doubt any of your examples. I don't see how abstract idealistic descriptions make one mechanical framework better than another. </p><p>But I'm sure you are having fun.</p><p>If you go back and read my threads you will see me saying OVER AND OVER that there are people in the niche for whom PF2E will be awesome.</p><p>Waving your hand in the air and saying you are one example is a non sequitur to my position.</p><p></p><p></p><p>Ok. I don't think enough people will agree with you in the long run.</p><p></p><p></p><p>This is just an insult to people who don't like PF2E. </p><p></p><p>Seriously, I don't know anyone who has stated that they didn't choose PF2E because they are afraid of the rulebook. If you try just a little, you can find a lot of people listing a lot of legitimate reasons for being dissatisfied. The PF2E fanbase would better served attempting to address those concerns than simply trying to disparage those who simply don't agree with them.</p><p></p><p></p><p>I think there is one good reason they did it: PF was DONE. I love PF, but as a game that is really on the edge of 20 years old, a lot of innovation is missing. The remaining fanbase was saturated in content and 5E was crushing it both in sales and in marketplace control. </p><p></p><p>You have repeated praise on simplicity in several places. I'll just throw in that, to me, that is on the list of poison pills within the mechanics. It is simple. And the next time it will be a slightly different version of the same simple. Yes, if you ignore all other games you can go on and on about how this fighter option is completely different than that fighter option. And how each class is different. And you will be telling the truth at every step. But the game is not in a vacuum. It has to compare to other games and it has to contrast itself to itself as the months roll by. PF2E is not nearly as popular as 4E was after 9 months out. But 4E saw a steady burnout as the downside of not expecting player investment shows itself. I expect that to repeat.</p><p></p><p>And, as you are already hinting here, the refrain will become the bad bad people who feared the new game and refused to accept change are the reasons why. There ain't no fear, and 5E has shown us that GOOD change is embraced with joy. Which, again, is not to say that the change isn't good for YOU. But you need to step back and look at WHY the larger response is what it is. Or rather, you don't NEED to do anything you don't want to. But if you want to understand what is happening around you, looking past you own personal taste and anecdotes will be necessary.</p></blockquote><p></p>
[QUOTE="BryonD, post: 8002221, member: 957"] Ah, yes. Apple pie = good. We love mom. You seem to be implying that PF2E is the one and only game which finally brought this to your personal table. If you are not saying that, then I don't see much point to your proclamations of otherwise obvious statements. Please clarify. If you are saying that, then I'd say "bummer" because I think there are a lot of great games on the market right now. Right. I don't doubt any of your examples. I don't see how abstract idealistic descriptions make one mechanical framework better than another. But I'm sure you are having fun. If you go back and read my threads you will see me saying OVER AND OVER that there are people in the niche for whom PF2E will be awesome. Waving your hand in the air and saying you are one example is a non sequitur to my position. Ok. I don't think enough people will agree with you in the long run. This is just an insult to people who don't like PF2E. Seriously, I don't know anyone who has stated that they didn't choose PF2E because they are afraid of the rulebook. If you try just a little, you can find a lot of people listing a lot of legitimate reasons for being dissatisfied. The PF2E fanbase would better served attempting to address those concerns than simply trying to disparage those who simply don't agree with them. I think there is one good reason they did it: PF was DONE. I love PF, but as a game that is really on the edge of 20 years old, a lot of innovation is missing. The remaining fanbase was saturated in content and 5E was crushing it both in sales and in marketplace control. You have repeated praise on simplicity in several places. I'll just throw in that, to me, that is on the list of poison pills within the mechanics. It is simple. And the next time it will be a slightly different version of the same simple. Yes, if you ignore all other games you can go on and on about how this fighter option is completely different than that fighter option. And how each class is different. And you will be telling the truth at every step. But the game is not in a vacuum. It has to compare to other games and it has to contrast itself to itself as the months roll by. PF2E is not nearly as popular as 4E was after 9 months out. But 4E saw a steady burnout as the downside of not expecting player investment shows itself. I expect that to repeat. And, as you are already hinting here, the refrain will become the bad bad people who feared the new game and refused to accept change are the reasons why. There ain't no fear, and 5E has shown us that GOOD change is embraced with joy. Which, again, is not to say that the change isn't good for YOU. But you need to step back and look at WHY the larger response is what it is. Or rather, you don't NEED to do anything you don't want to. But if you want to understand what is happening around you, looking past you own personal taste and anecdotes will be necessary. [/QUOTE]
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