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Pathfinder 2e: Actual Play Experience
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<blockquote data-quote="CapnZapp" data-source="post: 8002479" data-attributes="member: 12731"><p>Not picking on you personally Dave, but yours was the latest posting bringing up what basically amounts to an argument I don't understand.</p><p></p><p>My counterargument is that a game can either be balanced or not balanced.</p><p>If you don't "chase numbers" both games work equally well.</p><p>But if you do mind balance, only one works.</p><p></p><p><strong>Ergo games should be balanced.</strong><em> Especially </em>games with a significant contingent of balance-minded players. <em>Especially </em>games that are combat-centered. Games like D&D.</p><p></p><p>In other words, the fact that your players (as well as other voices here in the thread) don't mind or care for or even recognize imbalance is a poor argument for why we should give WotC a pass.</p><p></p><p>Celtavian is right - properly minmaxed, the -5/+10 mechanism creates a gulf between those characters who has it (and uses it properly) and those who don't or don't. There's no point in me trying to convince you it makes a huge difference; either you care enough for optimization and you see it, or you're not and you don't.</p><p></p><p>You might be able to enjoy 5E despite this. Celtavian clearly doesn't. I'm asking y'all to accept that, and especially, that you don't dismiss it by "I don't see it".</p><p></p><p>tl;dr: just because you can't see it doesn't mean it isn't there</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8002479, member: 12731"] Not picking on you personally Dave, but yours was the latest posting bringing up what basically amounts to an argument I don't understand. My counterargument is that a game can either be balanced or not balanced. If you don't "chase numbers" both games work equally well. But if you do mind balance, only one works. [B]Ergo games should be balanced.[/B][I] Especially [/I]games with a significant contingent of balance-minded players. [I]Especially [/I]games that are combat-centered. Games like D&D. In other words, the fact that your players (as well as other voices here in the thread) don't mind or care for or even recognize imbalance is a poor argument for why we should give WotC a pass. Celtavian is right - properly minmaxed, the -5/+10 mechanism creates a gulf between those characters who has it (and uses it properly) and those who don't or don't. There's no point in me trying to convince you it makes a huge difference; either you care enough for optimization and you see it, or you're not and you don't. You might be able to enjoy 5E despite this. Celtavian clearly doesn't. I'm asking y'all to accept that, and especially, that you don't dismiss it by "I don't see it". tl;dr: just because you can't see it doesn't mean it isn't there [/QUOTE]
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