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*Pathfinder & Starfinder
Pathfinder 2e: Actual Play Experience
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<blockquote data-quote="nevin" data-source="post: 8002497" data-attributes="member: 7024481"><p>This in my opinion is what will limit pathfinder's appeal. In any game with a DM controlling encounters and rewards the only actual chance of balance is the DM. </p><p>The idea that any one can pick up any game system and run low level and high level encounters with equal effort and balance is just silly. </p><p></p><p>High level characters have more resources and can do more powerful things, the balance is either the enemies can do those things too or the challenges become complex and multifaceted. If you don't like that don't run high level games. Don't take options away from me because you don't like them. </p><p></p><p>Pathfinder has tried to balance their game for Society Play where players know what module they are going to play, what monsters they are going to fight and they want to make sure they can't sit at home and plan out the perfect tactic to bomb the dungeon crawl when they know exactly what is coming. that's why the pathfinder devs hate casters. A caster that knows what's coming and can prepare the magic for it is at thier most powerful. Take away that foreknowledge and the mage if far less effective. </p><p></p><p>In a regular at home game where the players don't know what is coming that isn't an issue, assuming the DM knows the rules and lets the bad guys have access to the same levels of power or higher that the good guys do. </p><p></p><p>I tried to like pathfinder 2e. I love the 3 action economy. But the game feels like my 10th grade math teacher is looking over my shoulder in an attempt to make me behave and follow the school code of conduct. I never liked the overly complex tactical focus in pathfinder. Simplifying it was genius. 1e edition drove me crazy with the arbitrary nonsensical limits that seem to be designed by people who don't trust their players or their DM's to be able to run or a play a game, but 2E just doubled down on that and pretended it was in the name of balance. </p><p></p><p>Short version. Trying to Balance a Role playing game via anything but the DM is counterproductive.</p></blockquote><p></p>
[QUOTE="nevin, post: 8002497, member: 7024481"] This in my opinion is what will limit pathfinder's appeal. In any game with a DM controlling encounters and rewards the only actual chance of balance is the DM. The idea that any one can pick up any game system and run low level and high level encounters with equal effort and balance is just silly. High level characters have more resources and can do more powerful things, the balance is either the enemies can do those things too or the challenges become complex and multifaceted. If you don't like that don't run high level games. Don't take options away from me because you don't like them. Pathfinder has tried to balance their game for Society Play where players know what module they are going to play, what monsters they are going to fight and they want to make sure they can't sit at home and plan out the perfect tactic to bomb the dungeon crawl when they know exactly what is coming. that's why the pathfinder devs hate casters. A caster that knows what's coming and can prepare the magic for it is at thier most powerful. Take away that foreknowledge and the mage if far less effective. In a regular at home game where the players don't know what is coming that isn't an issue, assuming the DM knows the rules and lets the bad guys have access to the same levels of power or higher that the good guys do. I tried to like pathfinder 2e. I love the 3 action economy. But the game feels like my 10th grade math teacher is looking over my shoulder in an attempt to make me behave and follow the school code of conduct. I never liked the overly complex tactical focus in pathfinder. Simplifying it was genius. 1e edition drove me crazy with the arbitrary nonsensical limits that seem to be designed by people who don't trust their players or their DM's to be able to run or a play a game, but 2E just doubled down on that and pretended it was in the name of balance. Short version. Trying to Balance a Role playing game via anything but the DM is counterproductive. [/QUOTE]
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