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Pathfinder 2e: Actual Play Experience
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<blockquote data-quote="dave2008" data-source="post: 8003511" data-attributes="member: 83242"><p>No, I know there are reactions, you miss understood or I was unclear. What I don't like is they (reactions) are not part of the 3 action system. They are separate. The beauty of the 3 action system is that it encompasses all actions. However, in PF2e it doesn't included reactions, the are a separate action outside of the 3 action system. I don't like this. It conceptually breaks the narrative immersion for me.</p><p></p><p>Perhaps it is more clear with an example of an idea I have had.</p><p>The 6 action economy:</p><p></p><p><strong>Move: </strong> 1 action (distance varies)</p><p><strong>Standard Melee Actions:</strong> 3 actions (some class features reduce this cost)</p><p><strong>Standard Ranged Actions:</strong> 4 Actions (some class features reduce this cost)*</p><p><strong>Spells:</strong> 3 actions + 1 per spell level, cantrips = level 0 (some class features reduce this cost)</p><p><strong>Bonus Action:</strong> 2 actions</p><p><strong>Object Interaction:</strong> 1 action</p><p><strong>Reaction: </strong>1 action (maybe 2, or dependent on action type - undecided)</p><p></p><p>This just an example, you could obviously change the action costs, but what I like is that includes all actions. If you want to spend all 6 actions on your turn, then you have no actions available for a reaction off-turn.</p><p></p><p>*This could be weapon based too, but I made it different because I want to reduce range attack effective some</p></blockquote><p></p>
[QUOTE="dave2008, post: 8003511, member: 83242"] No, I know there are reactions, you miss understood or I was unclear. What I don't like is they (reactions) are not part of the 3 action system. They are separate. The beauty of the 3 action system is that it encompasses all actions. However, in PF2e it doesn't included reactions, the are a separate action outside of the 3 action system. I don't like this. It conceptually breaks the narrative immersion for me. Perhaps it is more clear with an example of an idea I have had. The 6 action economy: [B]Move: [/B] 1 action (distance varies) [B]Standard Melee Actions:[/B] 3 actions (some class features reduce this cost) [B]Standard Ranged Actions:[/B] 4 Actions (some class features reduce this cost)* [B]Spells:[/B] 3 actions + 1 per spell level, cantrips = level 0 (some class features reduce this cost) [B]Bonus Action:[/B] 2 actions [B]Object Interaction:[/B] 1 action [B]Reaction: [/B]1 action (maybe 2, or dependent on action type - undecided) This just an example, you could obviously change the action costs, but what I like is that includes all actions. If you want to spend all 6 actions on your turn, then you have no actions available for a reaction off-turn. *This could be weapon based too, but I made it different because I want to reduce range attack effective some [/QUOTE]
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