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*Pathfinder & Starfinder
Pathfinder 2e: Actual Play Experience
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<blockquote data-quote="FrozenNorth" data-source="post: 8005104" data-attributes="member: 7020832"><p>The spell <em>literally</em> says "you summon a creature to fight for you" (as do all of the other summoning spells).</p><p></p><p>If you are saying that it seems like an arbitrary restriction that the creature you summon will fight for you but that you cannot summon a creature because it has better senses, you want it to scout for you, trigger a trap, or any other reason, then we are in agreement.</p><p></p><p>However, from your comment, it seems that you are saying that because "you summon a creature to fight" seems like an arbitrary restriction, we should consider that it wasn't the developers' intention to impose that restriction.</p><p></p><p>I am skeptical about this second point, because the PF2 is littered with examples of arbitrary restrictions (for niche protection or other reasons):</p><ul> <li data-xf-list-type="ul">like Making an Impression on more than one person without the Group Impression feat;</li> <li data-xf-list-type="ul">like the fact that a Heal spell does not remove the Wounded Condition but Treat Wounds does;</li> <li data-xf-list-type="ul">like the fact that you need a level 6 fighter feat to leave a dagger in an invisible opponent so others can target it;</li> <li data-xf-list-type="ul">like the fact that you need a level 2 wizard feat to make a Sleight of Hand and Deception check to obscure your spellcasting;</li> <li data-xf-list-type="ul">like the fact that to block with a Shield you need to spend an action to raise it;</li> <li data-xf-list-type="ul">like the fact that you can't use Performance to Create a Distraction.</li> </ul><p></p><p></p><p>No, I'm not forgetting anything. We are playing Fall of Plaguestone only, so no, there aren't higher level spells or rituals available.</p></blockquote><p></p>
[QUOTE="FrozenNorth, post: 8005104, member: 7020832"] The spell [I]literally[/I] says "you summon a creature to fight for you" (as do all of the other summoning spells). If you are saying that it seems like an arbitrary restriction that the creature you summon will fight for you but that you cannot summon a creature because it has better senses, you want it to scout for you, trigger a trap, or any other reason, then we are in agreement. However, from your comment, it seems that you are saying that because "you summon a creature to fight" seems like an arbitrary restriction, we should consider that it wasn't the developers' intention to impose that restriction. I am skeptical about this second point, because the PF2 is littered with examples of arbitrary restrictions (for niche protection or other reasons): [LIST] [*]like Making an Impression on more than one person without the Group Impression feat; [*]like the fact that a Heal spell does not remove the Wounded Condition but Treat Wounds does; [*]like the fact that you need a level 6 fighter feat to leave a dagger in an invisible opponent so others can target it; [*]like the fact that you need a level 2 wizard feat to make a Sleight of Hand and Deception check to obscure your spellcasting; [*]like the fact that to block with a Shield you need to spend an action to raise it; [*]like the fact that you can't use Performance to Create a Distraction. [/LIST] No, I'm not forgetting anything. We are playing Fall of Plaguestone only, so no, there aren't higher level spells or rituals available. [/QUOTE]
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