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Pathfinder 2e: Actual Play Experience
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<blockquote data-quote="zztong" data-source="post: 8006694" data-attributes="member: 6943414"><p>About 9 months ago there was a table full of us who had played the entire playtest, a homegrown set of adventures during the gap between the end of the playtest and launch, and then a module I want to call Age of Ashes (or something like that). I want to say it was about 18 months of play with PF2. IIRC the playtest got us to 20. Homegrown stuff I think took us to 10th or so.</p><p></p><p>I've largely forgotten the details of the system, but I could probably speak in generalities about how the table felt. Skimming conversations like this is my only connection to PF2 these days.</p><p></p><p>Some of what CapnZapp said recently rang familiar. I recall folks not really liking their characters and feeling like there weren't any significant choices to be made, classes being too narrowly scoped, and multi-classing not providing any relief. Basically, not being able to make the character to go with your concept, with one or two concluding that leveling a character was a waste of time.</p><p></p><p>I've watched the same group learn and play 5e over the past 6-9 months. Folks seem content. It seems pretty clear we're not coming back to PF2. Folks largely wanted to stay with Golarion, but I don't hear them saying that any more.</p><p></p><p>My other regular game stuck with PF1 and never really considered PF2. A few house rules we brought from D&D 3.5 has kept that game happy for many years.</p></blockquote><p></p>
[QUOTE="zztong, post: 8006694, member: 6943414"] About 9 months ago there was a table full of us who had played the entire playtest, a homegrown set of adventures during the gap between the end of the playtest and launch, and then a module I want to call Age of Ashes (or something like that). I want to say it was about 18 months of play with PF2. IIRC the playtest got us to 20. Homegrown stuff I think took us to 10th or so. I've largely forgotten the details of the system, but I could probably speak in generalities about how the table felt. Skimming conversations like this is my only connection to PF2 these days. Some of what CapnZapp said recently rang familiar. I recall folks not really liking their characters and feeling like there weren't any significant choices to be made, classes being too narrowly scoped, and multi-classing not providing any relief. Basically, not being able to make the character to go with your concept, with one or two concluding that leveling a character was a waste of time. I've watched the same group learn and play 5e over the past 6-9 months. Folks seem content. It seems pretty clear we're not coming back to PF2. Folks largely wanted to stay with Golarion, but I don't hear them saying that any more. My other regular game stuck with PF1 and never really considered PF2. A few house rules we brought from D&D 3.5 has kept that game happy for many years. [/QUOTE]
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