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Pathfinder 2e: Actual Play Experience
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<blockquote data-quote="Celtavian" data-source="post: 8006826" data-attributes="member: 5834"><p>None of those are facts. Because something is not spelled out does not mean it is not possible. They wrote up those rules to allow players to choose those options if they have a concept, but in no way does it constrain DMs from allowing such things if they so choose to do so. I think that is what some PF2 players/DMs at the moment seem to be focusing on when nowhere does it say that is the only way to accomplish those tasks.</p><p></p><p>Making an impression in dealing with a group doesn't require the feat save if the player wishes to tell the DM he is doing this for some purposeful tactic that he dreams up rather than a situation the DM sets up. It puts more player agency options for the player, while not limiting the DM.</p><p></p><p>Heal spells remove the Wounded condition after a player has been healed to full for 10 minutes without using treat wounds, but not if the player is still wounded.</p><p></p><p>The wizard feat allows you to do this for any spell and is a metamagic feat which involves completely manipulating the magic itself, which not every caster can do. It does not involve say using a Charm spell and not getting noticed, which a DM could allow if he wishes and is even an inherent part of the spell.</p><p></p><p>Spending an action raising a shield shows that it's like a weapon and requires effort to use, which real shields do require. So not sure why this is an issue.</p><p></p><p>Why can't you use Performance to create a distraction? Does it specifically state you can't?</p><p></p><p>This is something I don't get. Nowhere in the PF2 rules does it state this is the only way to do a thing nor does it greatly constrain the DM more than 5E or any version of the game ever. Unless you have players rules lawyering you, then I don't see the problem. If some player asked me if he could use Performance to create a distraction and conveyed to me how he would make it work, I would let him do it.</p><p></p><p>I have not read in PF2 where it says "This is the only way to do this." Most of the combat rules are there to provide balance. But that starting point of balance doesn't make it so a DM can't let someone do something in a different way. And if a player wanted to do it that way all the time, I'd literally write them a Skill Feat for it. Which this framework fits just fine. For example, if a player said, "Hey I want to use Performance for Creating a Distraction all the time instead of Deception." I'd say ok, "Write me up a skill feat and I'll let you take it." If they just want to do it on occasion when it fits, then I would allow that as well.</p><p></p><p>And the fighter stabbing the invisible guy. I let players reveal invisible folks in different ways all the time whether the common use of some substance like flour or soot, stabbing them and following the blood trail, or water or steam dispersion. All I see revealing stab doing is giving a player agency so he doesn't even have to ask the DM how to do it. It's his ability and he uses at will same as a wizard with <em>see invisibility</em> can use his abilities. No one complains that a wizard has to learn <em>see invisibility</em> to see invisible creatures and can't just come up with some made up magic to see invisible creatures. I don't think it is a bad thing to allow a fighter to have a martial form of group see invisibility or glitterdust equivalent.</p><p></p><p>Maybe it's how long I've been playing, but I don't feel constrained by a system because it provides more rules for more things. Nothing is absolute and I'm not going to limit creative player use of abilities because some rule provides player agency for an ability versus DM decision making for on the fly use of skills or abilities.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 8006826, member: 5834"] None of those are facts. Because something is not spelled out does not mean it is not possible. They wrote up those rules to allow players to choose those options if they have a concept, but in no way does it constrain DMs from allowing such things if they so choose to do so. I think that is what some PF2 players/DMs at the moment seem to be focusing on when nowhere does it say that is the only way to accomplish those tasks. Making an impression in dealing with a group doesn't require the feat save if the player wishes to tell the DM he is doing this for some purposeful tactic that he dreams up rather than a situation the DM sets up. It puts more player agency options for the player, while not limiting the DM. Heal spells remove the Wounded condition after a player has been healed to full for 10 minutes without using treat wounds, but not if the player is still wounded. The wizard feat allows you to do this for any spell and is a metamagic feat which involves completely manipulating the magic itself, which not every caster can do. It does not involve say using a Charm spell and not getting noticed, which a DM could allow if he wishes and is even an inherent part of the spell. Spending an action raising a shield shows that it's like a weapon and requires effort to use, which real shields do require. So not sure why this is an issue. Why can't you use Performance to create a distraction? Does it specifically state you can't? This is something I don't get. Nowhere in the PF2 rules does it state this is the only way to do a thing nor does it greatly constrain the DM more than 5E or any version of the game ever. Unless you have players rules lawyering you, then I don't see the problem. If some player asked me if he could use Performance to create a distraction and conveyed to me how he would make it work, I would let him do it. I have not read in PF2 where it says "This is the only way to do this." Most of the combat rules are there to provide balance. But that starting point of balance doesn't make it so a DM can't let someone do something in a different way. And if a player wanted to do it that way all the time, I'd literally write them a Skill Feat for it. Which this framework fits just fine. For example, if a player said, "Hey I want to use Performance for Creating a Distraction all the time instead of Deception." I'd say ok, "Write me up a skill feat and I'll let you take it." If they just want to do it on occasion when it fits, then I would allow that as well. And the fighter stabbing the invisible guy. I let players reveal invisible folks in different ways all the time whether the common use of some substance like flour or soot, stabbing them and following the blood trail, or water or steam dispersion. All I see revealing stab doing is giving a player agency so he doesn't even have to ask the DM how to do it. It's his ability and he uses at will same as a wizard with [I]see invisibility[/I] can use his abilities. No one complains that a wizard has to learn [I]see invisibility[/I] to see invisible creatures and can't just come up with some made up magic to see invisible creatures. I don't think it is a bad thing to allow a fighter to have a martial form of group see invisibility or glitterdust equivalent. Maybe it's how long I've been playing, but I don't feel constrained by a system because it provides more rules for more things. Nothing is absolute and I'm not going to limit creative player use of abilities because some rule provides player agency for an ability versus DM decision making for on the fly use of skills or abilities. [/QUOTE]
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