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Pathfinder 2e: Actual Play Experience
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<blockquote data-quote="kenada" data-source="post: 8007905" data-attributes="member: 70468"><p>The GMG introduces a <a href="http://2e.aonprd.com/Rules.aspx?ID=1189" target="_blank">Victory Points</a> subsystem that it uses to build several other subsystems (influence, research, chases, infiltration, reputation). It’s kind of like a form of <a href="https://bladesinthedark.com/progress-clocks" target="_blank">progress clocks</a>.</p><p></p><p>VP can be used and accumulated in a couple of ways. For something like Reputation, it’s accumulated and tracked over time. Its purpose is to show the standing of the PCs with a faction, so it’s a bit more passive than other VP-based subsystems. For the other ones in the GMG, it’s accumulated over the course of an activity to track the PCs’ progress towards a goal — usually as the result of a successful skill check. The key is that there needs to be a way for the activity to fail. If the PCs can succeed eventually no matter what, then VP isn’t a good fit for that situation.</p><p></p><p>For example, the PCs accumulate Infiltration Points* to track their progress overcoming obstacles while they infiltrate an area. If they overcome all of the obstacles, the infiltration is successful. Think of an obstacle as a form of milestone on the overall IP track. However, they also accumulate Awareness Points the longer the take and as they draw attention to themselves (by failing their checks to overcome obstacles, doing something that would draw attention, etc). If they reach an AP milestone, there will be a complication in the infiltration they have to handle. If they accumulate too many AP, then they’re found out and have to deal with the consequences.</p><p></p><p>I’ve used VP in my game to handle a conversation between the party and a necromancer they met. They wanted to get information on where they were exploring from him, but he wasn’t necessarily going to give that up. I’m also planning to use Reputation to handle their relationships with the factions in town, and I’ve been considering doing something VP-based for clearing hexes (since one of the PCs wants to fortify their base camp).</p><p></p><p>--</p><p>* You’re encouraged to rename VP to something more evocative for your activity.</p></blockquote><p></p>
[QUOTE="kenada, post: 8007905, member: 70468"] The GMG introduces a [URL='http://2e.aonprd.com/Rules.aspx?ID=1189']Victory Points[/URL] subsystem that it uses to build several other subsystems (influence, research, chases, infiltration, reputation). It’s kind of like a form of [URL='https://bladesinthedark.com/progress-clocks']progress clocks[/URL]. VP can be used and accumulated in a couple of ways. For something like Reputation, it’s accumulated and tracked over time. Its purpose is to show the standing of the PCs with a faction, so it’s a bit more passive than other VP-based subsystems. For the other ones in the GMG, it’s accumulated over the course of an activity to track the PCs’ progress towards a goal — usually as the result of a successful skill check. The key is that there needs to be a way for the activity to fail. If the PCs can succeed eventually no matter what, then VP isn’t a good fit for that situation. For example, the PCs accumulate Infiltration Points* to track their progress overcoming obstacles while they infiltrate an area. If they overcome all of the obstacles, the infiltration is successful. Think of an obstacle as a form of milestone on the overall IP track. However, they also accumulate Awareness Points the longer the take and as they draw attention to themselves (by failing their checks to overcome obstacles, doing something that would draw attention, etc). If they reach an AP milestone, there will be a complication in the infiltration they have to handle. If they accumulate too many AP, then they’re found out and have to deal with the consequences. I’ve used VP in my game to handle a conversation between the party and a necromancer they met. They wanted to get information on where they were exploring from him, but he wasn’t necessarily going to give that up. I’m also planning to use Reputation to handle their relationships with the factions in town, and I’ve been considering doing something VP-based for clearing hexes (since one of the PCs wants to fortify their base camp). -- * You’re encouraged to rename VP to something more evocative for your activity. [/QUOTE]
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