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Pathfinder 2e: Actual Play Experience
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<blockquote data-quote="kenada" data-source="post: 8041482" data-attributes="member: 70468"><p>We got a chance to use the <a href="https://2e.aonprd.com/Rules.aspx?ID=1201" target="_blank">influence rules</a> in today’s session. The gist of it is I thought they worked pretty well.</p><p></p><p>The party is part of an expedition sent to explore the area. They had found a settlement and after spending some time there decided to move their camp from its old location to a place outside of town where people could work. The expedition was running low on food, and the leadership was completely ineffective.</p><p></p><p>The way I ran it was by breaking the evening down i to three segments: before, during, and after the expedition meeting where they were supposed to update everyone on what they’d been doing for the last few weeks. I also decided that there would be three thresholds tied to how much of the expedition would follow them back to the new location.</p><p></p><p>One of the things I wanted to avoid was just having everyone toll Diplomacy, so I had people describe what they were doing, and we figured out an appropriate skill. I also gave some suggestions since this was our first time using the rules (the players were aware of the Influence and Discover activities).</p><p></p><p>Most of the PCs spent their time interacting with people, but the fighter tried to show off the better gear they got at the new place, so I suggested he demo it (which let him make an attack roll for his Influence activity). Another PC wrote a speech for the party’s face, which worked out well. Another tried to bribe people with food, which got him a bonus to his roll, but then he crit-failed his roll. <img class="smilie smilie--emoji" loading="lazy" alt="😂" title="Face with tears of joy :joy:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f602.png" data-shortname=":joy:" /></p><p></p><p>In the end, they were successful. We talked about it a bit after the session. Everyone agreed it went pretty smoothly. They liked that they weren’t all just making Diplomacy checks over and over.</p><p></p><p>Since the VP mechanic is similar to <a href="https://bladesinthedark.com/progress-clocks" target="_blank">progress clocks</a> in Blades in the Dark, I asked one of my players who has run Scum & Villainy (which uses the BitD engine) what he thought. He noted that one difference was that I kept the party’s progress hidden (it’s public in BitD). I’m not actually sure what Paizo’s intent is here, but I did try to indicate how they were doing by the reaction they got.</p><p></p><p>Overall, I’d say it is a pretty solid mechanic. I liked it when I read it, and I’m glad it actually worked well in practice.</p></blockquote><p></p>
[QUOTE="kenada, post: 8041482, member: 70468"] We got a chance to use the [URL='https://2e.aonprd.com/Rules.aspx?ID=1201']influence rules[/URL] in today’s session. The gist of it is I thought they worked pretty well. The party is part of an expedition sent to explore the area. They had found a settlement and after spending some time there decided to move their camp from its old location to a place outside of town where people could work. The expedition was running low on food, and the leadership was completely ineffective. The way I ran it was by breaking the evening down i to three segments: before, during, and after the expedition meeting where they were supposed to update everyone on what they’d been doing for the last few weeks. I also decided that there would be three thresholds tied to how much of the expedition would follow them back to the new location. One of the things I wanted to avoid was just having everyone toll Diplomacy, so I had people describe what they were doing, and we figured out an appropriate skill. I also gave some suggestions since this was our first time using the rules (the players were aware of the Influence and Discover activities). Most of the PCs spent their time interacting with people, but the fighter tried to show off the better gear they got at the new place, so I suggested he demo it (which let him make an attack roll for his Influence activity). Another PC wrote a speech for the party’s face, which worked out well. Another tried to bribe people with food, which got him a bonus to his roll, but then he crit-failed his roll. 😂 In the end, they were successful. We talked about it a bit after the session. Everyone agreed it went pretty smoothly. They liked that they weren’t all just making Diplomacy checks over and over. Since the VP mechanic is similar to [URL='https://bladesinthedark.com/progress-clocks']progress clocks[/URL] in Blades in the Dark, I asked one of my players who has run Scum & Villainy (which uses the BitD engine) what he thought. He noted that one difference was that I kept the party’s progress hidden (it’s public in BitD). I’m not actually sure what Paizo’s intent is here, but I did try to indicate how they were doing by the reaction they got. Overall, I’d say it is a pretty solid mechanic. I liked it when I read it, and I’m glad it actually worked well in practice. [/QUOTE]
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