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General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2E - does it play better than it looks at first glance + guides/resources for new DMs
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<blockquote data-quote="JThursby" data-source="post: 8637051" data-attributes="member: 7025596"><p>If you want to use Foundry in that way I recommend simply having the PCs, NPCs and Hazards as tokens on a single, large landing page. From there it is fairly easy to apply conditions, feat and spell effects, monster ability effects, etc. Since all official content is already included in the system this should require no prep on your part aside from anything you've home brewed. This should make the monster turns faster and easier to run.</p><p></p><p>If you can splurge I would whole heartily recommend using a screen-table, or more economically just a video screen on top of a table. It's how I prefer to run my professional in-person games and it simplifies my prep and combat tracking. Being able to have the entirety of a level of Abomination Vaults or Dungeon of the Mad Mage on display in person is immensely satisfying, and pretty useful for the party to see where they've been and where they can go. You can still use miniatures and whatnot, they can just be placed on top of where the digital tokens are.</p><p></p><p>The thing about VTTs in person I see the most push back on is digital dice rolling. There's an easy solution; don't roll the dice digitally, just use the VTT to keep track of the numbers. I personally love having the click-and-resolve simplicity built into the system, but it's entirely optional depending on how you implement Foundry as a GM tool. There's also a compromise to be had in using the Dice So Nice module to simulate 3D dice, complete with the click-clack sound they make.</p></blockquote><p></p>
[QUOTE="JThursby, post: 8637051, member: 7025596"] If you want to use Foundry in that way I recommend simply having the PCs, NPCs and Hazards as tokens on a single, large landing page. From there it is fairly easy to apply conditions, feat and spell effects, monster ability effects, etc. Since all official content is already included in the system this should require no prep on your part aside from anything you've home brewed. This should make the monster turns faster and easier to run. If you can splurge I would whole heartily recommend using a screen-table, or more economically just a video screen on top of a table. It's how I prefer to run my professional in-person games and it simplifies my prep and combat tracking. Being able to have the entirety of a level of Abomination Vaults or Dungeon of the Mad Mage on display in person is immensely satisfying, and pretty useful for the party to see where they've been and where they can go. You can still use miniatures and whatnot, they can just be placed on top of where the digital tokens are. The thing about VTTs in person I see the most push back on is digital dice rolling. There's an easy solution; don't roll the dice digitally, just use the VTT to keep track of the numbers. I personally love having the click-and-resolve simplicity built into the system, but it's entirely optional depending on how you implement Foundry as a GM tool. There's also a compromise to be had in using the Dice So Nice module to simulate 3D dice, complete with the click-clack sound they make. [/QUOTE]
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Pathfinder 2E - does it play better than it looks at first glance + guides/resources for new DMs
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