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*Pathfinder & Starfinder
Pathfinder 2E - does it play better than it looks at first glance + guides/resources for new DMs
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<blockquote data-quote="bert1001 fka bert1000" data-source="post: 8637515" data-attributes="member: 7029588"><p>It plays better than it looks IMO.</p><p></p><p>For instance, it's hard to see how the 3 action economy incentivizes things like finding something to do with your third action other than attack -- for example demoralize or bon mot, but also something as simple as moving away after attacking so that a monster needs to spend 1-2 actions moving toward you vs. using it's very powerful 3 action attack. </p><p></p><p>It looks like there are so many feats and options but 1) there really isn't at each level and decision point, 2) feats generally broaden options rather than add power so not as much issue with 'optimal' feats.</p><p></p><p>Following on that, it's not obvious with a first read that PF2e is mostly a game of trying to get in scene tactical advantages vs. pre-scene character building. Which is direct follow on to +1s and -1s are actually pretty good.</p><p></p><p>There are some things I don't love -- spellcasters/wizards could be stronger at lower levels, skill usage feat gates, still having PC-like spells in monster blocks -- but overall it tends to play pretty well especially if you use a variety of encounters instead of the heavily loaded severe/extreme of initial adventure paths. High difficulty encounters especially with 1-2 monsters have a dynamic (low PC hit rate, very hard to make saves, etc.) that is very rough for the PCs-- which I think is great feel when you want that but not all the time to keep the 'heroic' feel alive.</p></blockquote><p></p>
[QUOTE="bert1001 fka bert1000, post: 8637515, member: 7029588"] It plays better than it looks IMO. For instance, it's hard to see how the 3 action economy incentivizes things like finding something to do with your third action other than attack -- for example demoralize or bon mot, but also something as simple as moving away after attacking so that a monster needs to spend 1-2 actions moving toward you vs. using it's very powerful 3 action attack. It looks like there are so many feats and options but 1) there really isn't at each level and decision point, 2) feats generally broaden options rather than add power so not as much issue with 'optimal' feats. Following on that, it's not obvious with a first read that PF2e is mostly a game of trying to get in scene tactical advantages vs. pre-scene character building. Which is direct follow on to +1s and -1s are actually pretty good. There are some things I don't love -- spellcasters/wizards could be stronger at lower levels, skill usage feat gates, still having PC-like spells in monster blocks -- but overall it tends to play pretty well especially if you use a variety of encounters instead of the heavily loaded severe/extreme of initial adventure paths. High difficulty encounters especially with 1-2 monsters have a dynamic (low PC hit rate, very hard to make saves, etc.) that is very rough for the PCs-- which I think is great feel when you want that but not all the time to keep the 'heroic' feel alive. [/QUOTE]
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Pathfinder 2E - does it play better than it looks at first glance + guides/resources for new DMs
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