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General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
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<blockquote data-quote="CapnZapp" data-source="post: 8401287" data-attributes="member: 12731"><p>There's nothing specific. The game never says "you're a fool to not heal back up between fights". And indeed you could end up with a party where nobody invests in Medicine (or just dabbles). </p><p></p><p>But the harsh reality is that you're basically fracked if you do that. No other route comes even close to the utility of out-of-combat healing (heal spells, lay on hands, wands, potions etc none of it).</p><p></p><p>And the game definitely needs you to stop advancing in the dungeon (or wherever you're exploring) if you lack more than a few hit points here and there. </p><p></p><p>Having half the party enter a combat at half hp can easily mean losing an entire round (where you need to spend your actions on getting back up instead of making monsters go down). This can easily mean the encounter's challenge shifts a whole category (from moderate to severe for instance). Yep, the balance is that tight.</p><p></p><p>It's perhaps hyperbole to say "it's suicide to keep on adventuring when not at full health". </p><p>The question is instead: "why the hell are you pressing on at less than full hp <strong>when healing back up is so cheap and plentiful?</strong>"</p><p>And Medicine is what makes healing cheap and plentiful. </p><p></p><p>Yes, you could waste a lot of playing time following the rules, calculating exactly how much hp each Treat Wounds gives you, making all the little busy-body decisions "do I settle for DC 20 or do I go for DC 30?" and so on.</p><p></p><p>But the truth is that you could be the GM and just let the player characters heal back up after each fight and you wouldn't lose a thing. You would instead play the game exactly as Adventure Paths and the encounter guidelines intend you to, and you would save a bunch of time not spent on minutiae.</p><p></p><p><em>tl;dr:</em> the game totally expects you to start each encounter at full health so why not <em>simply start each encounter at full health</em> and accept that the resource minigame just does not include hit points in this edition</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8401287, member: 12731"] There's nothing specific. The game never says "you're a fool to not heal back up between fights". And indeed you could end up with a party where nobody invests in Medicine (or just dabbles). But the harsh reality is that you're basically fracked if you do that. No other route comes even close to the utility of out-of-combat healing (heal spells, lay on hands, wands, potions etc none of it). And the game definitely needs you to stop advancing in the dungeon (or wherever you're exploring) if you lack more than a few hit points here and there. Having half the party enter a combat at half hp can easily mean losing an entire round (where you need to spend your actions on getting back up instead of making monsters go down). This can easily mean the encounter's challenge shifts a whole category (from moderate to severe for instance). Yep, the balance is that tight. It's perhaps hyperbole to say "it's suicide to keep on adventuring when not at full health". The question is instead: "why the hell are you pressing on at less than full hp [B]when healing back up is so cheap and plentiful?[/B]" And Medicine is what makes healing cheap and plentiful. Yes, you could waste a lot of playing time following the rules, calculating exactly how much hp each Treat Wounds gives you, making all the little busy-body decisions "do I settle for DC 20 or do I go for DC 30?" and so on. But the truth is that you could be the GM and just let the player characters heal back up after each fight and you wouldn't lose a thing. You would instead play the game exactly as Adventure Paths and the encounter guidelines intend you to, and you would save a bunch of time not spent on minutiae. [I]tl;dr:[/I] the game totally expects you to start each encounter at full health so why not [I]simply start each encounter at full health[/I] and accept that the resource minigame just does not include hit points in this edition [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
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