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Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
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<blockquote data-quote="Philip Benz" data-source="post: 8402344" data-attributes="member: 6975782"><p>Capn, I often strongly disagree with your posts, but this one is pretty much on the mark.</p><p></p><p>Healing to full hitpoints between fights is basically automatic, if the party has enough time to do it. Sure, you might fail a few rolls (especially at low levels) but the only real question is <strong>how long</strong> it takes to heal everyone, not <strong>whether or not it's possible</strong>.</p><p>Now that my players have reached 9th and more recently 10th level, healing them can take more than 10 minutes. Sometimes a lot more, despite several PCs having the relevant feats to heal multiple patients every 10 minutes, instead of waiting an hour to try again.</p><p></p><p>The thing I don't like about PF2 RAW healing is that it eats into table time. Since I've been running adventures on VTT for many months now, after a big one or two-hour fight, I'll generally take a quick pitstop/vape break and tell my players, "hey, can you guys manage the healing, and tell me how long it took? I'll be right back." So that generally works out OK-ish. But it's unnecessarily time-consuming, and table time is a precious thing.</p><p></p><p>So, assuming no major debilitating conditions (Infernal Wound is a big exception) instead of asking for a string of Medicine checks that use up table time, I'll simply ask how much everybody is down, and state, "10/20/30/40 minutes later, you're all fully healed and have had time to refocus. And study the (whatever strange stuff) is in the area." Usually, the players say, "that sounds about right," and we go on with the adventure.</p><p></p><p>The rules for healing, especially the rules about raising target DCs for greater healing effects, are unnecessarily complex and byzantine. It would have been far better to present a streamlined system with a single floating results table that reads out in terms of the number of 10-minute segments used, rather than the number of hit points regained.</p><p></p><p>But hey, any DM can abstract the healing intervals however that works best for him & his players. You can save the actual rolls for situations where you expect the healing interval to be prematurely interrupted.</p></blockquote><p></p>
[QUOTE="Philip Benz, post: 8402344, member: 6975782"] Capn, I often strongly disagree with your posts, but this one is pretty much on the mark. Healing to full hitpoints between fights is basically automatic, if the party has enough time to do it. Sure, you might fail a few rolls (especially at low levels) but the only real question is [B]how long[/B] it takes to heal everyone, not [B]whether or not it's possible[/B]. Now that my players have reached 9th and more recently 10th level, healing them can take more than 10 minutes. Sometimes a lot more, despite several PCs having the relevant feats to heal multiple patients every 10 minutes, instead of waiting an hour to try again. The thing I don't like about PF2 RAW healing is that it eats into table time. Since I've been running adventures on VTT for many months now, after a big one or two-hour fight, I'll generally take a quick pitstop/vape break and tell my players, "hey, can you guys manage the healing, and tell me how long it took? I'll be right back." So that generally works out OK-ish. But it's unnecessarily time-consuming, and table time is a precious thing. So, assuming no major debilitating conditions (Infernal Wound is a big exception) instead of asking for a string of Medicine checks that use up table time, I'll simply ask how much everybody is down, and state, "10/20/30/40 minutes later, you're all fully healed and have had time to refocus. And study the (whatever strange stuff) is in the area." Usually, the players say, "that sounds about right," and we go on with the adventure. The rules for healing, especially the rules about raising target DCs for greater healing effects, are unnecessarily complex and byzantine. It would have been far better to present a streamlined system with a single floating results table that reads out in terms of the number of 10-minute segments used, rather than the number of hit points regained. But hey, any DM can abstract the healing intervals however that works best for him & his players. You can save the actual rolls for situations where you expect the healing interval to be prematurely interrupted. [/QUOTE]
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Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
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