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General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
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<blockquote data-quote="CapnZapp" data-source="post: 8407111" data-attributes="member: 12731"><p>Not sure. Perhaps.</p><p></p><p>I can tell you PF2 is not a good game for groups interested in exploring the "do we dare go on?" conundrum.</p><p></p><p>You need games that don't harshly punish players for pressing on a bit too far. Games that let you recover from such mistakes.</p><p></p><p>Games balanced around the single encounter just don't have that.</p><p></p><p>You are far better off with games balanced around concepts like "a day" or "a chapter of the story". Multiple encounters, that is. Games where any given single encounter might not be challenging in isolation, but might well be challenging when evaluated as a series of encounters with limited recuperation in-between.</p><p></p><p>A primitive but to-the-point example might be the now-old Dungeons & Dragons Online game where the challenge was to complete a given dungeon with the resources at hand. If you used up too many resources too fast you might find yourself unable to proceed, so you would give up and restart. </p><p></p><p>There is no free healing: no "time passes" and you slowly or quickly heal back up, regain spell slots etc.</p><p></p><p>In such a game encountering a group of lowly Goblins is not a waste of time even though you KNOW you will win any combat that breaks out, since even winning while taking moderate damage could be seen as a loss.</p><p></p><p>Pathfinder 2 is pretty much the opposite of this; where the focus is almost entirely on making each combat encounter fun and exciting in isolation. There are very few published scenarios where the author even attempts to string multiple encounters together in a balanced fashion.</p><p></p><p>Instead the game just pretends it's like Pathfinder 1 where there's nothing unreasonable with, say, having a couple of wandering monsters turn up during a fight. (Don't believe me? Read all the GM guidance of the CRB and GMG and get back to me.)</p><p></p><p>Is that on topic? (your topic that is)</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8407111, member: 12731"] Not sure. Perhaps. I can tell you PF2 is not a good game for groups interested in exploring the "do we dare go on?" conundrum. You need games that don't harshly punish players for pressing on a bit too far. Games that let you recover from such mistakes. Games balanced around the single encounter just don't have that. You are far better off with games balanced around concepts like "a day" or "a chapter of the story". Multiple encounters, that is. Games where any given single encounter might not be challenging in isolation, but might well be challenging when evaluated as a series of encounters with limited recuperation in-between. A primitive but to-the-point example might be the now-old Dungeons & Dragons Online game where the challenge was to complete a given dungeon with the resources at hand. If you used up too many resources too fast you might find yourself unable to proceed, so you would give up and restart. There is no free healing: no "time passes" and you slowly or quickly heal back up, regain spell slots etc. In such a game encountering a group of lowly Goblins is not a waste of time even though you KNOW you will win any combat that breaks out, since even winning while taking moderate damage could be seen as a loss. Pathfinder 2 is pretty much the opposite of this; where the focus is almost entirely on making each combat encounter fun and exciting in isolation. There are very few published scenarios where the author even attempts to string multiple encounters together in a balanced fashion. Instead the game just pretends it's like Pathfinder 1 where there's nothing unreasonable with, say, having a couple of wandering monsters turn up during a fight. (Don't believe me? Read all the GM guidance of the CRB and GMG and get back to me.) Is that on topic? (your topic that is) [/QUOTE]
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Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
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