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General Tabletop Discussion
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Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
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<blockquote data-quote="Campbell" data-source="post: 8409170" data-attributes="member: 16586"><p>The game I ran (and feel PF2 is almost uniquely suited for) was a Soulsbourne inspired narrative sandbox. Basically the players took on the role of talented young adolescents left behind while the village elders went on their annual trip to pay taxes to the Queen. They had to manage the village's defenses when it was attacked by a local orc tribe.</p><p></p><p>The game involved juggling a lot of plates between dealing with various factions within the orc tribe, managing defensive positions, seeking allies from outside, dealing with the returning elders who did not see things the same way as the PCs, etc. I really stressed the exploration and downtime rules, expanding them somewhat. We also did some custom rituals because a faction within the orc tribe included a death cult so lots of curses and undead rituals.</p><p></p><p>Between encounters I usually gave players at least 10 minutes to recover, but often getting more than that in dangerous areas could be fraught if the right precautions were not taken. I also let escaping orcs utilize the same resting rules which could make for interesting play and counter play at times.</p><p></p><p>I will note that we only played PF2 for 5 months. The game ended with them at 5th level. We had a really fun experience and will return to it again, but we like to play a lot of different games.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8409170, member: 16586"] The game I ran (and feel PF2 is almost uniquely suited for) was a Soulsbourne inspired narrative sandbox. Basically the players took on the role of talented young adolescents left behind while the village elders went on their annual trip to pay taxes to the Queen. They had to manage the village's defenses when it was attacked by a local orc tribe. The game involved juggling a lot of plates between dealing with various factions within the orc tribe, managing defensive positions, seeking allies from outside, dealing with the returning elders who did not see things the same way as the PCs, etc. I really stressed the exploration and downtime rules, expanding them somewhat. We also did some custom rituals because a faction within the orc tribe included a death cult so lots of curses and undead rituals. Between encounters I usually gave players at least 10 minutes to recover, but often getting more than that in dangerous areas could be fraught if the right precautions were not taken. I also let escaping orcs utilize the same resting rules which could make for interesting play and counter play at times. I will note that we only played PF2 for 5 months. The game ended with them at 5th level. We had a really fun experience and will return to it again, but we like to play a lot of different games. [/QUOTE]
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Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?
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